In Phase 2 and 4 if topple tank and use Nute Lead,R2D2,Dengar,Dathcha,Scavenger and use: R2 to aply stealth mainy to jawas and burn to the tank, Dengar to slow tank(just in case) and the let Nute,R2 and Dengar die or retreat, Dathcha and J Scavenger thanks to Nute lead will be getting almost infinite tm gain thanks to their stealth and critical hits. Each time they attack they will have chance for stealth and critacal hit and when they are the only ones left they will assist eachother. Now for example if Datcha is first and have stealth and crit he will gain 50% tm, if assisting and stealhed Scavenger crit he will get 50% tm too, then its Scavenger turn and if he also have stealth and crit he will gain 50% tm and the same goes for assisting Datcha. Under Nute lead stealhed allies should get 50% tm when they crit first time each turn, they way it is now they can get that sweet 50% tm multiple times before their next turn as long as they are called to assist. Im asking is this a bug or its fine and i should farm Nute now.
Hey, @CG_Kozispoon , i think a lot of us would like to hear the team's opinion on this matter (and the number will without a doubt grow...).
Would it be possible to make an anouncement about it under a rather short notice ? (I.e : before people start working like crazy on Nute and jawas...)
Thanks !
I also don't think that's a bug but I can promise you the devs are gonna buff that tank. Like they did the with enrage healing immunity. And if you think the devs are going to comment on this to the extent you're looking for you're wrong. They will never say go farm nute.
I also don't think that's a bug but I can promise you the devs are gonna buff that tank. Like they did the with enrage healing immunity. And if you think the devs are going to comment on this to the extent you're looking for you're wrong. They will never say go farm nute.
Im expecting and gain nothing from it, but it never hurt to ask, if they do somenting about its a win if they dont its a win too.
I also don't think that's a bug but I can promise you the devs are gonna buff that tank. Like they did the with enrage healing immunity. And if you think the devs are going to comment on this to the extent you're looking for you're wrong. They will never say go farm nute.
Im expecting and gain nothing from it, but it never hurt to ask, if they do somenting about its a win if they dont its a win too.
As time goes on they will release new characters that will make the raid easier (R2, ashoka etc) or make existing teams more viable and even creating new ones (Nute lead with r2). Look at rancor now, when it first came out it was quite hard for guilds to clear, now its a complete joke. It means there likely setting the stone for a new raid later in the year, which will come when they release g12 in my opinion. The healing enrage was needed, one character soloing the haat is just too overpowered. But a full team like the nute lead, i can understand that and doubt they would Nerf it, especially since a lot of the chars in that team had zero use up until now (Nute and zam) its good they finally have a reason to be farmed and used
As time goes on they will release new characters that will make the raid easier (R2, ashoka etc) or make existing teams more viable and even creating new ones (Nute lead with r2). Look at rancor now, when it first came out it was quite hard for guilds to clear, now its a complete joke. It means there likely setting the stone for a new raid later in the year, which will come when they release g12 in my opinion. The healing enrage was needed, one character soloing the haat is just too overpowered. But a full team like the nute lead, i can understand that and doubt they would Nerf it, especially since a lot of the chars in that team had zero use up until now (Nute and zam) its good they finally have a reason to be farmed and used
I know all of that, im just trying to get answers if that will get changed or not. Im sure im not the only one that want to know.
I don't think it's either a bug or WAI.
In the same way that Maul was able to completely solo phases of the NAAT pre enrage changes, i don't think this is the way devs want us to play the raid, because it's simply too easy.
Even Kylo in P1 requires a zeta to work out, this is too much.
SO yeah, @Ouchie & @Tatebomb , i wouldn't mind some communication on this matter.
In Phase 2 and 4 if topple tank and use Nute Lead,R2D2,Dengar,Dathcha,Scavenger and use: R2 to aply stealth mainy to jawas and burn to the tank, Dengar to slow tank(just in case) and the let Nute,R2 and Dengar die or retreat, Dathcha and J Scavenger thanks to Nute lead will be getting almost infinite tm gain thanks to their stealth and critical hits. Each time they attack they will have chance for stealth and critacal hit and when they are the only ones left they will assist eachother. Now for example if Datcha is first and have stealth and crit he will gain 50% tm, if assisting and stealhed Scavenger crit he will get 50% tm too, then its Scavenger turn and if he also have stealth and crit he will gain 50% tm and the same goes for assisting Datcha. Under Nute lead stealhed allies should get 50% tm when they crit first time each turn, they way it is now they can get that sweet 50% tm multiple times before their next turn as long as they are called to assist. Im asking is this a bug or its fine and i should farm Nute now.
In Phase 2 and 4 if topple tank and use Nute Lead,R2D2,Dengar,Dathcha,Scavenger and use: R2 to aply stealth mainy to jawas and burn to the tank, Dengar to slow tank(just in case) and the let Nute,R2 and Dengar die or retreat, Dathcha and J Scavenger thanks to Nute lead will be getting almost infinite tm gain thanks to their stealth and critical hits. Each time they attack they will have chance for stealth and critacal hit and when they are the only ones left they will assist eachother. Now for example if Datcha is first and have stealth and crit he will gain 50% tm, if assisting and stealhed Scavenger crit he will get 50% tm too, then its Scavenger turn and if he also have stealth and crit he will gain 50% tm and the same goes for assisting Datcha. Under Nute lead stealhed allies should get 50% tm when they crit first time each turn, they way it is now they can get that sweet 50% tm multiple times before their next turn as long as they are called to assist. Im asking is this a bug or its fine and i should farm Nute now.
In Phase 2 and 4 if topple tank and use Nute Lead,R2D2,Dengar,Dathcha,Scavenger and use: R2 to aply stealth mainy to jawas and burn to the tank, Dengar to slow tank(just in case) and the let Nute,R2 and Dengar die or retreat, Dathcha and J Scavenger thanks to Nute lead will be getting almost infinite tm gain thanks to their stealth and critical hits. Each time they attack they will have chance for stealth and critacal hit and when they are the only ones left they will assist eachother. Now for example if Datcha is first and have stealth and crit he will gain 50% tm, if assisting and stealhed Scavenger crit he will get 50% tm too, then its Scavenger turn and if he also have stealth and crit he will gain 50% tm and the same goes for assisting Datcha. Under Nute lead stealhed allies should get 50% tm when they crit first time each turn, they way it is now they can get that sweet 50% tm multiple times before their next turn as long as they are called to assist. Im asking is this a bug or its fine and i should farm Nute now.
It is not a bug. But hey, thank you for making the game harder for us all. Now they will buff the AAT.
Trust me Dev's whould have noticed it anyways without someone posting a bug report. He has a good reason to post the report. I wouldn't have geared thies toon untill much later without finding this. Outside of this set up they basicly are worthless.
Im asking is this a bug or its fine and i should farm Nute now.
To me the problem isn't the fact that some of us is asking for clarification. The point is devs always seems to give us the answer: "THIS ISN'T AS INTENDED" even when it is.
For istance: DN force drain, first time mentioned as WAI, couple of replies later was flagged as: to be investigated":
Can't understand this tendency.
Im asking is this a bug or its fine and i should farm Nute now.
To me the problem isn't the fact that some of us is asking for clarification. The point is devs always seems to give us the answer: "THIS ISN'T AS INTENDED" even when it is.
For istance: DN force drain, first time mentioned as WAI, couple of replies later was flagged as: to be investigated":
Can't understand this tendency.
Easy.
Players who already reached the goal to get the best (characters), just spoil the way in order to don't allow other players to reach that goal.
Small Guilds are then out of the chance to have General Kenobi on AAT raid and Han Solo on Rancor's Raid.
Thank you for make our game harder and waste any chance to have more fun.
Im asking is this a bug or its fine and i should farm Nute now.
To me the problem isn't the fact that some of us is asking for clarification. The point is devs always seems to give us the answer: "THIS ISN'T AS INTENDED" even when it is.
For istance: DN force drain, first time mentioned as WAI, couple of replies later was flagged as: to be investigated":
Can't understand this tendency.
Easy.
Players who already reached the goal to get the best (characters), just spoil the way in order to don't allow other players to reach that goal.
Small Guilds are then out of the chance to have General Kenobi on AAT raid and Han Solo on Rancor's Raid.
Thank you for make our game harder and waste any chance to have more fun.
Happy to help I have to say that i just love how new players want the same stuff that older players have but dont want deal with out months of "work" older players did to get to that point.
Im asking is this a bug or its fine and i should farm Nute now.
To me the problem isn't the fact that some of us is asking for clarification. The point is devs always seems to give us the answer: "THIS ISN'T AS INTENDED" even when it is.
For istance: DN force drain, first time mentioned as WAI, couple of replies later was flagged as: to be investigated":
Can't understand this tendency.
Easy.
Players who already reached the goal to get the best (characters), just spoil the way in order to don't allow other players to reach that goal.
Small Guilds are then out of the chance to have General Kenobi on AAT raid and Han Solo on Rancor's Raid.
Thank you for make our game harder and waste any chance to have more fun.
Happy to help I have to say that i just love how new players want the same stuff that older players have but dont want deal with out months of "work" older players did to get to that point.
Mate,
in first instance, I am not a new player.
For sure I am not a good player anyway, if I haven't unlocked Solo and General Kenobi after one year and half I play this game.
My fault. Right?
But honestly, I belong to a small Guild recently born, and... as the "old player" you are, I am pretty sure you know that raids are mostly a TEAM WORK and not properly a single player game.
Me, as well as my Guild mates, are "working since months" (REALLY!) to get some results. The same results that you and other players had by playing in a team where possibly, the average level of players was very high. We're making our Guild growing with friends and new players which makes a bit difficult to be on the top of the hill...
So, I know some players, have unlocked Kenobi when Maul had "infinite" life, when it was easier than now (and not only because of this... "bug"). And I am sure, you didn't had any advantage from previous bugs and/or similar issues that now have been fixed. Right?
So, We obviously accept this fixed bug, and we'll go on working to have General Kenobi and Han Solo as soon as possible, despite the laughing players that write statement like your.
I find it kinda ironic, that a toon with a broken leader ability, is part of a team that is now being said as not working as intended. Im talking about Dathcha himself. Proof that not many were using jawas in the first place, havent seen a thread addressing it. Was using him in lead with 3 other jawas and TFP for phase 3 when i noticed it. Dathcha's leader ability is 80% defence down when ally attacks a droid and 25% chance to remove 25% tm. The problem is, when you enter any given phase with him, make sure all droids are alive and present because that buff does not apply, EVER, when droids who were dead at the beggining are respawn. At first i thought it must be that remaining 20%. But ive tried over and over, taken vids, and not once did the buff stick with respawned droids. So as an example, if my squad enters with only the lead droid alive, and all B1s are respawn his next turn, it doesnt stick on anybody. The point being TFP directly responds to the number of buffs. No where in the lead ability does it say "only on droids present at the start of a battle". Now THAT is a bug, not working as intended. To me this Nute issue is very much working as the Devs were not EXPECTING.
To OP, thanks for asking the devs. My guild had immediately stopped on the clone, jroids, etc teams to start building this. As we aren't HAAT yet, this looked like an amazing option. I believe, in part, you saved us from further resource wasting by asking the hard question. You have my sincere thanks!
This team was made possible by the devs changing nute during the R2 update on 4/25. They did so to stop a deadly combo of nute, Lando and R2 where Lando would wreck the opposing team with aoe spam. I believe this nute plus jawa team was unintentional and unforeseen. While I may joke about the situation, 2 of our krakens were ready to quit over it because they spent so much on a clone team that gets out performed by junk. While you're gonna take a bunch of flak for posting the hard question, I would ask that you keep doing it. You've done right by me and mine, as well as many guilds who were following the same track.
To OP, thanks for asking the devs. My guild had immediately stopped on the clone, jroids, etc teams to start building this. As we aren't HAAT yet, this looked like an amazing option. I believe, in part, you saved us from further resource wasting by asking the hard question. You have my sincere thanks!
This team was made possible by the devs changing nute during the R2 update on 4/25. They did so to stop a deadly combo of nute, Lando and R2 where Lando would wreck the opposing team with aoe spam. I believe this nute plus jawa team was unintentional and unforeseen. While I may joke about the situation, 2 of our krakens were ready to quit over it because they spent so much on a clone team that gets out performed by junk. While you're gonna take a bunch of flak for posting the hard question, I would ask that you keep doing it. You've done right by me and mine, as well as many guilds who were following the same track.
Unless they nerf the clone teams... Or maybe they make the AAT even stronger. Then you will complain as the rest of the common people.
To OP, thanks for asking the devs. My guild had immediately stopped on the clone, jroids, etc teams to start building this. As we aren't HAAT yet, this looked like an amazing option. I believe, in part, you saved us from further resource wasting by asking the hard question. You have my sincere thanks!
This team was made possible by the devs changing nute during the R2 update on 4/25. They did so to stop a deadly combo of nute, Lando and R2 where Lando would wreck the opposing team with aoe spam. I believe this nute plus jawa team was unintentional and unforeseen. While I may joke about the situation, 2 of our krakens were ready to quit over it because they spent so much on a clone team that gets out performed by junk. While you're gonna take a bunch of flak for posting the hard question, I would ask that you keep doing it. You've done right by me and mine, as well as many guilds who were following the same track.
Unless they nerf the clone teams... Or maybe they made the AAT even stronger. Then you will complain as the rest of the common people.
I don't see them doing either an aat buff or nerf the clones. Doesn't make sense to do that when all they have to do is nerf nute lead. Why would they anger the whales and krakens even more?
Replies
Would it be possible to make an anouncement about it under a rather short notice ? (I.e : before people start working like crazy on Nute and jawas...)
Thanks !
As time goes on they will release new characters that will make the raid easier (R2, ashoka etc) or make existing teams more viable and even creating new ones (Nute lead with r2). Look at rancor now, when it first came out it was quite hard for guilds to clear, now its a complete joke. It means there likely setting the stone for a new raid later in the year, which will come when they release g12 in my opinion. The healing enrage was needed, one character soloing the haat is just too overpowered. But a full team like the nute lead, i can understand that and doubt they would Nerf it, especially since a lot of the chars in that team had zero use up until now (Nute and zam) its good they finally have a reason to be farmed and used
I know all of that, im just trying to get answers if that will get changed or not. Im sure im not the only one that want to know.
In the same way that Maul was able to completely solo phases of the NAAT pre enrage changes, i don't think this is the way devs want us to play the raid, because it's simply too easy.
Even Kylo in P1 requires a zeta to work out, this is too much.
SO yeah, @Ouchie & @Tatebomb , i wouldn't mind some communication on this matter.
Agreed....
I find myself in the same boat....
I will give you the keys of the kingdom of heaven
It is not a bug. But hey, thank you for making the game harder for us all. Now they will buff the AAT.
Yes i did this, only me. Bunch of threads/posts about this combo here or on reddit and god knows wehre else didn't caught devs eyes.
Trust me Dev's whould have noticed it anyways without someone posting a bug report. He has a good reason to post the report. I wouldn't have geared thies toon untill much later without finding this. Outside of this set up they basicly are worthless.
To me the problem isn't the fact that some of us is asking for clarification. The point is devs always seems to give us the answer: "THIS ISN'T AS INTENDED" even when it is.
For istance: DN force drain, first time mentioned as WAI, couple of replies later was flagged as: to be investigated":
Can't understand this tendency.
Ahahahahahah...
Easy.
Players who already reached the goal to get the best (characters), just spoil the way in order to don't allow other players to reach that goal.
Small Guilds are then out of the chance to have General Kenobi on AAT raid and Han Solo on Rancor's Raid.
Thank you for make our game harder and waste any chance to have more fun.
Happy to help I have to say that i just love how new players want the same stuff that older players have but dont want deal with out months of "work" older players did to get to that point.
Mate,
in first instance, I am not a new player.
For sure I am not a good player anyway, if I haven't unlocked Solo and General Kenobi after one year and half I play this game.
My fault. Right?
But honestly, I belong to a small Guild recently born, and... as the "old player" you are, I am pretty sure you know that raids are mostly a TEAM WORK and not properly a single player game.
Me, as well as my Guild mates, are "working since months" (REALLY!) to get some results. The same results that you and other players had by playing in a team where possibly, the average level of players was very high. We're making our Guild growing with friends and new players which makes a bit difficult to be on the top of the hill...
So, I know some players, have unlocked Kenobi when Maul had "infinite" life, when it was easier than now (and not only because of this... "bug"). And I am sure, you didn't had any advantage from previous bugs and/or similar issues that now have been fixed. Right?
So, We obviously accept this fixed bug, and we'll go on working to have General Kenobi and Han Solo as soon as possible, despite the laughing players that write statement like your.
See ya on game.
This
This team was made possible by the devs changing nute during the R2 update on 4/25. They did so to stop a deadly combo of nute, Lando and R2 where Lando would wreck the opposing team with aoe spam. I believe this nute plus jawa team was unintentional and unforeseen. While I may joke about the situation, 2 of our krakens were ready to quit over it because they spent so much on a clone team that gets out performed by junk. While you're gonna take a bunch of flak for posting the hard question, I would ask that you keep doing it. You've done right by me and mine, as well as many guilds who were following the same track.
I don't see them doing either an aat buff or nerf the clones. Doesn't make sense to do that when all they have to do is nerf nute lead. Why would they anger the whales and krakens even more?