I actually disagree with this. Seems to defeat the purpose of topple.
I was thinking they can buff Fearsome Foe to grant X% stacking defense for one turn while not toppled whenever an enemy gets a tm boost from an ability. So this won't affect it once it's toppled, but since they are getting boosts a lot while doing the toppling, the damage is greatly mitigated. Alternatively, they could make it gain crit avoidance (non-stacking, and maybe along with non-stacking defense) for one turn on the tm boosts. This makes it come out of topple more quickly.
Zader squads that use Rex can get around this by using squad discipline right before the tank untopples, and then they have tenacity up against the debuffs, or the ship in p4.
I think the goal should be to greatly reduce the damage these two do, but still allow it to put up decent numbers (maybe 1M Heroic with good rng) for such an easy setup...bevause I think it is a creative way to use characters that aren't otherwise used, and shows off player creativity.
I think they won't change anything in the tank behaviour, they'll probably fix something in the mechanic of gaining 50% tm the first time they score a Crit Hit in a turn.
Replies
I was thinking they can buff Fearsome Foe to grant X% stacking defense for one turn while not toppled whenever an enemy gets a tm boost from an ability. So this won't affect it once it's toppled, but since they are getting boosts a lot while doing the toppling, the damage is greatly mitigated. Alternatively, they could make it gain crit avoidance (non-stacking, and maybe along with non-stacking defense) for one turn on the tm boosts. This makes it come out of topple more quickly.
Zader squads that use Rex can get around this by using squad discipline right before the tank untopples, and then they have tenacity up against the debuffs, or the ship in p4.
I think the goal should be to greatly reduce the damage these two do, but still allow it to put up decent numbers (maybe 1M Heroic with good rng) for such an easy setup...bevause I think it is a creative way to use characters that aren't otherwise used, and shows off player creativity.
Make it 40-45%. Then to make decent damage with this you would need crazy speed mods.
This would allow tm gain in between hits and not affect any other single build that players have come up with.