This is a "no fun zone" buddy. The Devs made it clear. Having fun in this game is an unintended consequence.
Depends on how you define turn. If toons weren't supposed to be able to get more than 50% tm from Nute's lead before their next turn then this is a bug, and fixing it won't be a nerf. And over 5m with a gear 9,8, and 6 toons is pretty obviously broken. I would love for my guild to have an easier time of HAAT, but this is too much. Something needs to be done, and the sooner it happens the fewer people will have spent resources on a strategy that will soon stop working.
It show no need expensive toon, gear up much, zeta, max mod and so on.
People only want what they want and what's good for them.
Total wreck in p2? We have p1 that can be solo with 1 toon. Yet people use it with no complain and enjoy the result. Why now become big trouble? People are so naive
If there are people who don't know yet we have an official answer about the topic. It will be interesting to see what will happen.
I will come back with more updates as they will appear.
If there are people who don't know yet we have an official answer about the topic. It will be interesting to see what will happen.
I will come back with more updates as they will appear.
Nutes leader ability says the toon gains 50% TM on their FIRST crit hit of their turn. The problem arises because the assist isn't registering this Crit hit as the first turn, thus you are generating 100% TM from the assist + basic turn. I'd imagine the fix will come in for the assist mechanic of this and you'll only be seeing the 50% TM gain once (AS IT IS INTENDED).
@CG_Kozispoon if you are looking at where to fix it, see above.
Nutes leader ability says the toon gains 50% TM on their FIRST crit hit of their turn. The problem arises because the assist isn't registering this Crit hit as the first turn, thus you are generating 100% TM from the assist + basic turn. I'd imagine the fix will come in for the assist mechanic of this and you'll only be seeing the 50% TM gain once (AS IT IS INTENDED).
@CG_Kozispoon if you are looking at where to fix it, see above.
There's nothing wrong with it right now. It gives 50% TM when they crit from stealth. And the TM gain only triggers once per turn. The TURN is one whole turn. It doesn't say that the character can only gain TM in their own turn, it simply says for each turn each character can only gain the TM once. Which is exactly how it's working.
Nutes leader ability says the toon gains 50% TM on their FIRST crit hit of their turn. The problem arises because the assist isn't registering this Crit hit as the first turn, thus you are generating 100% TM from the assist + basic turn. I'd imagine the fix will come in for the assist mechanic of this and you'll only be seeing the 50% TM gain once (AS IT IS INTENDED).
@CG_Kozispoon if you are looking at where to fix it, see above.
There's nothing wrong with it right now. It gives 50% TM when they crit from stealth. And the TM gain only triggers once per turn. The TURN is one whole turn. It doesn't say that the character can only gain TM in their own turn, it simply says for each turn each character can only gain the TM once. Which is exactly how it's working.
Note the wording:
The FIRST time they score a critical hit their turn. I don't think it's intended by any means for a character to gain 50% TM off an assist then another 50% when it is actually their turn.
Nutes leader ability says the toon gains 50% TM on their FIRST crit hit of their turn. The problem arises because the assist isn't registering this Crit hit as the first turn, thus you are generating 100% TM from the assist + basic turn. I'd imagine the fix will come in for the assist mechanic of this and you'll only be seeing the 50% TM gain once (AS IT IS INTENDED).
@CG_Kozispoon if you are looking at where to fix it, see above.
There's nothing wrong with it right now. It gives 50% TM when they crit from stealth. And the TM gain only triggers once per turn. The TURN is one whole turn. It doesn't say that the character can only gain TM in their own turn, it simply says for each turn each character can only gain the TM once. Which is exactly how it's working.
Note the wording:
The FIRST time they score a critical hit their turn. I don't think it's intended by any means for a character to gain 50% TM off an assist then another 50% when it is actually their turn.
It doesn't explicitly mention "their turn" truth. It merely says every turn. Well the other toons turn is another turn
I guess it comes down to how the devs want to fix it: do they want to lower Nutes TM gain granting to some value less than 50%, or change the assit mechanics? My guess is that it gets lowered to 45% TM gain or less.
I guess it comes down to how the devs want to fix it: do they want to lower Nutes TM gain granting to some value less than 50%, or change the assit mechanics? My guess is that it gets lowered to 45% TM gain or less.
If there are people who don't know yet we have an official answer about the topic. It will be interesting to see what will happen.
I will come back with more updates as they will appear.
What about clones, let's nerf those. Rex needs a nerf been op too long, and sith nerf all sith especially maul, dn, sid and ep cause vader has been nerfed 2 times. Ugnaught and cup as well, let's nerf those too. In fact let's make toons op, let the community invest and nerf them all with no new content, ever. Just new nerfable toons...
If there are people who don't know yet we have an official answer about the topic. It will be interesting to see what will happen.
I will come back with more updates as they will appear.
What about clones, let's nerf those. Rex needs a nerf been op too long, and sith nerf all sith especially maul, dn, sid and ep cause vader has been nerfed 2 times. Ugnaught and cup as well, let's nerf those too. In fact let's make toons op, let the community invest and nerf them all with no new content, ever. Just new nerfable toons...
To be honest there hasn't been that many nerfs over the past few months
With the patch today it no longer works. Which is a shame because my guild started a heroic tank right after the nerf and everyone was still trying it lol
Replies
no matter what, everybody should at least try it once before it's gone
Love the music choice nice Vid
Thanks man. Made sure to credit you in the title!
Nah, watching Zylo is more boring. Theres at least 2 toons doing something to the enemy in this one
Haha yes!
Depends on how you define turn. If toons weren't supposed to be able to get more than 50% tm from Nute's lead before their next turn then this is a bug, and fixing it won't be a nerf. And over 5m with a gear 9,8, and 6 toons is pretty obviously broken. I would love for my guild to have an easier time of HAAT, but this is too much. Something needs to be done, and the sooner it happens the fewer people will have spent resources on a strategy that will soon stop working.
It show no need expensive toon, gear up much, zeta, max mod and so on.
People only want what they want and what's good for them.
Total wreck in p2? We have p1 that can be solo with 1 toon. Yet people use it with no complain and enjoy the result. Why now become big trouble? People are so naive
Because it's nute!! and jawa
I will come back with more updates as they will appear.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/111947/heroic-tank-takedown-raid-unintended-behavior#latest
Song is in the description
Thanks man
I really hope this doesn't get "fixed"
@CG_Kozispoon if you are looking at where to fix it, see above.
There's nothing wrong with it right now. It gives 50% TM when they crit from stealth. And the TM gain only triggers once per turn. The TURN is one whole turn. It doesn't say that the character can only gain TM in their own turn, it simply says for each turn each character can only gain the TM once. Which is exactly how it's working.
Note the wording:
The FIRST time they score a critical hit their turn. I don't think it's intended by any means for a character to gain 50% TM off an assist then another 50% when it is actually their turn.
It doesn't explicitly mention "their turn" truth. It merely says every turn. Well the other toons turn is another turn
Or make it a zeta upgrade. That would work too
What about clones, let's nerf those. Rex needs a nerf been op too long, and sith nerf all sith especially maul, dn, sid and ep cause vader has been nerfed 2 times. Ugnaught and cup as well, let's nerf those too. In fact let's make toons op, let the community invest and nerf them all with no new content, ever. Just new nerfable toons...
To be honest there hasn't been that many nerfs over the past few months
Strauss - Blue Danube