Ok, so this is how they should have jango in the game:
Basic: double blasters. Deal physical damage to target enemy twice. Both attacks have a 30% chance to inflict damage over time and speed down for 2 turns.
Special: jet pack rocket. Deal physical damage to all enemies and inflict burning twice for 3 turns.
Unique1: sharp shooter. Jango has +20% potency and his atacks can't be evaded or resisted.
Unique2: Mandalorion streghth. While Jango is active, sepritist allies can't be critically hit, and have +10% tenacity
Leadership: Sepritist allies have +30% potency and gain 10% turn meter when they apply a negative status effect
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Replies
Jango Fett:
Seperatist, Bounty Hounter, Mandolorin, Attacker
Dual Blasters(Basic): Deals physical damage and has 30% chance to grant potency up and 25% chance to inflict stun.
Flamethrower(Special): Deals special damage to target enemy and inflict burn on all enemies. Also is used as the counter attack if Jango counters.Cool down 3
Just A Man Trying to Make His Mark in the Galaxy(Unique): Grants all Allies potency up when they score a critical hit.
Expert Jedi Hunter(Unique): Jango and All bounty hunters and Mandolorins deal 1.5 more damage to Jedi
What the point of potency up if he can't be resisted
*cries*
Also please Jedi don't need another counter.