So Tarkins basic (with omega) adds 50% potency (stacked) until he uses his aoe special, Ultimate firepower.
Does this mean:
A. A base potency that is at 25% goes to 75% (i.e. An actual 50% gain)
B. A base potency that is at 25% goes to 37.5% (i.e. A relative gain of 50%)
And secondly
If Ultimate firepower adds offense equal to double his potency then, if applied in the examples above:
A. The gain is 100 offense (like if I had 100 offense secondary on a mod)
B the gain is 25 offense?
Be grateful for some help.
0
Replies
And Ultimate Firepower gains offense equal to double tarkin's potency percentage. Reading through the mechanics on swgoh.gg the ability does 43.9% of Tarkins special damage + 200% x (Tarkin's Potency Percentage). So if he has 315% potency the attack will deal 43.9% + 200% x (315) = 43.9% + 630% = 673.9% of Tarkin's Special damage. It's not a direct offense number in the calculation it's a percentage offense increase the same way Sidious's zeta gives him 50% more max health if he has 50% potency. It doesn't simply give him 50 more max health.
1. Can the 50% potency from his Basic Attack be dispelled?
2. If Tarkin has Buff Immunity, will he still gain the potency from his Basic Attack?
That's kinda hard to figure out. It SHOULDN'T be able to be dispelled and it SHOULDN'T be stopped by buff immunity, but who knows. That kind of thing is hard to test. It'd be easiest to test with Tarkin at very low potency, have him get buff immunity use his basic a few times and see what the damage comes out to be. Then retreat, go in and use ultimate firepower right away.
Same thing would go for the dispel, hopefully you run into a B2 or Ventress in your GW lol. (Baze might kill Tarkin before you can figure it out)
Just needs an omega on his basic to stack potency with his basic. The Zeta on his unique gives additional potency for debuffed enemies. That's the only one that needs a Zeta.
The stacking potency from his basic isn't a buff, and cannot be dispelled.
Well JKA's offense from his unique wasn't a buff but it used to be blocked by buff immunity and shock... I mean they've since fixed that, but who knows if everything new will always work correctly. He's not a rebel so...
That is true. It would be more accurate to say that his stacking potency isn't a buff, so it SHOULDN'T be dispelled, or prevented from stacking. If that happens it's a bug.
That's useful thanks. So, my Tarkin special damage is at 4100. In your example would I multiply this number by 673% i.e. 27.5k? Or, in other words, for every basic attack I'll be adding 4100(ish) to his damage?
Thank you. Was hoping it was B as would have gone mad the longer you wait (which baring in mind how long you would need to keep him alive seems a good trade off)
Yep! That all is excluding the opponents resistance and Tarkin's resistance penetration, but that is essentially what it will come down to.
Personally I kinda wish they put some of the TMR on Intimidation Tactics, and had Ultimate Firepower start on cooldown. That way it would kind of force you to let "the death star" charge up it's laser before unleashing massive damage.
Yeah would be awesome to have a nuke like Darth N but on AOE! May break the game I guess though...(or certainly change the meta)
It does put Callous Conviction Zeta into perspective. At best (in arena) it's 100% extra potency which is the same as 2 basic attacks... I'm not sure that's Zeta quality (unless I'm missing something)
Yeah, I don't think either of his Zetas are very worth while. It's simply just like starting 2 basic attacks ahead of the game, but the AOE doesn't start off all that strong so I feel like you're gonna need 5-8 attacks in before you really wanna use it. Which isn't really covered by the zeta. Theres also enough cleansers that even the unresistable effects won't stick around very long. Which also impacts his leader zeta. Sure you might have unresistable debuffs, but they won't last.
Once Zader gets his Force Choke off, Tarkin become much tougher to kill.
Tarkin's main Purposr for me is keeping the enemy from doing too much damage too quick and gives my team more time to build momentum.
I still drop just as much on defense as I did when I ran Zavage, but Tarkin is more fun than Savage on offense.
I am very happy with Tarkin. He's not a meta changer but he is quite good.
You obviously aren't playing top arena teams on mature shards. We didn't need another character that helps with GW, we already got that with Veers.
We need something to make the Empire gel and be on par with current teams.
I agree we need stronger empire, but you know, Offense is easy, Defense not so much. I tested out Zader, Zarkin, V.Fast DT, GK and Zihilus and they rolled the top Zaul and triple cleanse teams and dropped to 8th overnight. They struggled against DN lead which is interesting. I also dropped Saxon in as lead and it gives Zarkin a very fast ramp on his potency due to all the counter attacks. I'll leave Saxon in as lead and see how far they drop.
It's not rocket surgery.
https://swgoh.gg/u/arkham/, A Team
There are definitely tougher shards out there than mine but I fight most of the meta teams.
Triple cleanse teams
Rex Lead with Chaze, DN and R2
zMaul teams of various flavors
Rex lead teams with R2 and Zylo
DN lead (actually difficult with my Zader squad which is surprising)
The squad I think I would have the toughest time with is zQGJ teams but there is only one or two of those in my top 50 and really only one in top 10.
I'm definitely not the cream of the crop in my shard but I did take 1st at my payout time so that's good enough for me.
Edit:
https://swgoh.gg/u/gaidal cain/
I also have no cleanser in my current which is my biggest weakness right now.