I'm no maths teacher, but can you explain your working.
I give you 160/4 = 40 but this does not equal 8m. I think I have missed some steps you assume are logical. I want to see your argument because it's clear I don't understand some of the steps, can you please add some detail. What is the ability that this is based on?
Think Chirpa, EP, Thrawn, Sabine, and a Tank would do best. Def down from Thrawn's Fracture and Armor break from Subine. Not sure if any tank can survive till enrage tho.
He meant: 2 tanks can take 40 hits from boss, then (with 5% counter chance) ep will hit for 40x20=800 hits before tanks are dead, every hit for 10k which leads to 800x10k=8M.
He meant: 2 tanks can take 40 hits from boss, then (with 5% counter chance) ep will hit for 40x20=800 hits before tanks are dead, every hit for 10k which leads to 800x10k=8M.
B2 gets 5% tm every time he is hit. So 20 hits for 1 turn and 15 turns till enrage. Ep would only get 300 hits if b2 didn't counter at all
I'm no maths teacher, but can you explain your working.
I give you 160/4 = 40 but this does not equal 8m. I think I have missed some steps you assume are logical. I want to see your argument because it's clear I don't understand some of the steps, can you please add some detail. What is the ability that this is based on?
2 tanks can take 40 hits from the b2 before death, each hit is worth 200k as per above, 40x200k = 8mil
these are very rough figures anyway but just to give an idea of the annihilation
Think Chirpa, EP, Thrawn, Sabine, and a Tank would do best. Def down from Thrawn's Fracture and Armor break from Subine. Not sure if any tank can survive till enrage tho.
I dont think she could replace the survivability given by another tank, it literally doubles the hits you can get from EP
However something i forgot initially with this was that boss droid will gain 5%tm from every hit, so actually it wont be quite as unstoppable as 8mil, id guess 4mil or so given i forgot that fact
Think Chirpa, EP, Thrawn, Sabine, and a Tank would do best. Def down from Thrawn's Fracture and Armor break from Subine. Not sure if any tank can survive till enrage tho.
Lugo has spoken, rework for Thrawn's kit confirmed
Think the counter chance for boss will be fixed once the whales have done spending, but i suppose its ok to solo/quasi solo with thrawn cos its a guild effort thing for Thrawn
He meant: 2 tanks can take 40 hits from boss, then (with 5% counter chance) ep will hit for 40x20=800 hits before tanks are dead, every hit for 10k which leads to 800x10k=8M.
B2 gets 5% tm every time he is hit. So 20 hits for 1 turn and 15 turns till enrage. Ep would only get 300 hits if b2 didn't counter at all
yeah this is true actually, i guess in that case perhaps sabine would be better
Think Chirpa, EP, Thrawn, Sabine, and a Tank would do best. Def down from Thrawn's Fracture and Armor break from Subine. Not sure if any tank can survive till enrage tho.
Lugo has spoken, rework for Thrawn's kit confirmed
Lol. If thats the case let me tell you my ideas for triple cleanse.
I'm no maths teacher, but can you explain your working.
I give you 160/4 = 40 but this does not equal 8m. I think I have missed some steps you assume are logical. I want to see your argument because it's clear I don't understand some of the steps, can you please add some detail. What is the ability that this is based on?
2 tanks can take 40 hits from the b2 before death, each hit is worth 200k as per above, 40x200k = 8mil
these are very rough figures anyway but just to give an idea of the annihilation
Think Chirpa, EP, Thrawn, Sabine, and a Tank would do best. Def down from Thrawn's Fracture and Armor break from Subine. Not sure if any tank can survive till enrage tho.
I dont think she could replace the survivability given by another tank, it literally doubles the hits you can get from EP
However something i forgot initially with this was that boss droid will gain 5%tm from every hit, so actually it wont be quite as unstoppable as 8mil, id guess 4mil or so given i forgot that fact
So in the same idea if a tank can take 40 hits from b2 and b2 is only gonna be able to do 15 for sure befor enrage then having 2 tanks is a waste. Subines armor break will increase the damage ep does on b2. Also 40-15=25 so the b2 can counter 25x as well befor enrage at 5% counter chance.
what about chopper+han solo?
45% dodge (30% from special + 15% from evasion up) and recovers 15% protection when he doesn't have protection.... it would be almost eternal lol
He gets 25% tm on counter, so every 20 hits, that's 1.25% per hit for the sake of argument. If he takes two turns before all adds are shocked, 1300/6.25=208 hits (assuming no deflections) is a little over 2M. If he takes more turns before Palpatine's loop starts, then even less. So you would have to maximize damage with the fracture/armor shred, but I don't see this ever getting over 3M. Still, will at least double Chirpatine, which should help. Though I don't know how many guilds that struggle with p3 will get 7* Thrawn this go around, but even 1-2 could help.
Armor shred lowers defense/armor.
Is armor really used against Special Damage (all EP attacks are special damage) ? I thought that it is not..
Defense is a catch all for armor (physical damage) and resistance (special damage) so Darksaber strike will benefit special damage dealers as well as physical damage dealers.
Can armor shred take someone below 0% armor/resistance? And if so, would that theoretically amplify the damage that is done to that target as it does in other games?
Replies
5% counter chance = 1/20 hits countered
average EP hit = 10k
= 200k per hit from the B2
average boss hit = 4k
Average tank HPP = 80k, 2 tanks total HPP = 160k
160/4= 40 =
8mil on auto
I give you 160/4 = 40 but this does not equal 8m. I think I have missed some steps you assume are logical. I want to see your argument because it's clear I don't understand some of the steps, can you please add some detail. What is the ability that this is based on?
B2 gets 5% tm every time he is hit. So 20 hits for 1 turn and 15 turns till enrage. Ep would only get 300 hits if b2 didn't counter at all
2 tanks can take 40 hits from the b2 before death, each hit is worth 200k as per above, 40x200k = 8mil
these are very rough figures anyway but just to give an idea of the annihilation
I dont think she could replace the survivability given by another tank, it literally doubles the hits you can get from EP
However something i forgot initially with this was that boss droid will gain 5%tm from every hit, so actually it wont be quite as unstoppable as 8mil, id guess 4mil or so given i forgot that fact
Lugo has spoken, rework for Thrawn's kit confirmed
yeah this is true actually, i guess in that case perhaps sabine would be better
Lol. If thats the case let me tell you my ideas for triple cleanse.
So in the same idea if a tank can take 40 hits from b2 and b2 is only gonna be able to do 15 for sure befor enrage then having 2 tanks is a waste. Subines armor break will increase the damage ep does on b2. Also 40-15=25 so the b2 can counter 25x as well befor enrage at 5% counter chance.
Lol
Am I missing something but doesn't the B2 have 35% counter chance and not 5%.
Edit: Ignore me I wasn't taking into account Thrawns Fracture of -30% counter on raid bosses. My apologies. Carry on
Is armor really used against Special Damage (all EP attacks are special damage) ? I thought that it is not..
Thrawns Fracture does -30% Counter chance to raid boss
Fracture lowers counter chance by 30%
Is armor really used against Special Damage (all EP attacks are special damage) ? I thought that it is not..
Is armor really used against Special Damage (all EP attacks are special damage) ? I thought that it is not..
Is armor really used against Special Damage (all EP attacks are special damage) ? I thought that it is not..
XD. Lol think dev's have better things to do then stalk my account... or do they?
Haven't realy used Subine since she just became F2P farmable but will test her out with ep later and find out for sure:)
45% dodge (30% from special + 15% from evasion up) and recovers 15% protection when he doesn't have protection.... it would be almost eternal lol
Defense is a catch all for armor (physical damage) and resistance (special damage) so Darksaber strike will benefit special damage dealers as well as physical damage dealers.
edit: Rephrased question for clarification