Thrawn basic - don't understand?

Acrofales
1363 posts Member
I thought Speed Up would expire at the beginning of the toon's turn, making it effectively an uncleansable ability block, with a slight bonus that the turn in which you can only use basic comes sooner. But instead, Speed Up expires at the end of the toon's turn, making the ability block only the turn after, and giving plenty of time for other toons to cleanse it off. So what the is the point of it?

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  • Acrofales
    1363 posts Member
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    Just tried this ingame. It doesn't make sense:

    1. Thrawn hits with basic. Gives speed up.
    2. Target takes a turn with Speed up on him. Can use all abilities.
    3. At the end of the target's turn, he loses Speed Up and gains ability block.
    4. The target's next turn, it is ability blocked (unless Thrawn hits him with basic again, in which case it's stunned).

    This seems overly difficult to use, and impossible for the AI to get right. You need to calculate the opponent's cooldowns, so the speed up comes only when they can use their basic, or you need to combo it with another toon that can AB, so Thrawn dishes out stuns instead of Speed Up (TFP? Snowtrooper? Vader? Or even Boba?). Moreover, it doesn't support the idea (which I thought was central to the ability and philosophy of Thrawn's special tactics) of evading cleanses, quite the opposite! There's a full cycle of turns allowing for cleansing the AB before it actually becomes relevant to the target.

    @CG_Kozispoon is this really the way it was intended? Or was Speed Up supposed to drop off at the start of the opponent's turn?
  • AnnerDoon
    1353 posts Member
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    Wait... Thrawn's kit is overly complicated? No way!

    /sarcasm
  • Acrofales
    1363 posts Member
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    Omeah wrote: »
    Um, you guys haven't played this game ever? ALL buffs ALWAYS expire at the end of the character's turn, never at the start of it...

    Darth Maul's stealth doesn't. It expires at the beginning of the turn and gives advantage. Meanwhile Teebo's stealth from Scramble Tactics expires at the end of a turn. So it's not obvious at all. Buffs can expire at the beginning of turn when CG feels like it. It looks like that should be the case here... yet it isn't.
  • fascizio
    572 posts Member
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    Acrofales wrote: »
    Omeah wrote: »
    Um, you guys haven't played this game ever? ALL buffs ALWAYS expire at the end of the character's turn, never at the start of it...

    Darth Maul's stealth doesn't. It expires at the beginning of the turn and gives advantage. Meanwhile Teebo's stealth from Scramble Tactics expires at the end of a turn. So it's not obvious at all. Buffs can expire at the beginning of turn when CG feels like it. It looks like that should be the case here... yet it isn't.

    Additionally, if they wanted to avoid confusion they could have simply made it a differently named buff with the same effect.

    Call it "Rushed" or something (fits better with Thrawn's theme to boot) and then have that specific buff always expire on turn start.

    Boom, no confusion, more effective, better fitting with theme.
  • Options
    Acrofales wrote: »
    Just tried this ingame. It doesn't make sense:

    1. Thrawn hits with basic. Gives speed up.
    2. Target takes a turn with Speed up on him. Can use all abilities.
    3. At the end of the target's turn, he loses Speed Up and gains ability block.
    4. The target's next turn, it is ability blocked (unless Thrawn hits him with basic again, in which case it's stunned).

    This seems overly difficult to use, and impossible for the AI to get right. You need to calculate the opponent's cooldowns, so the speed up comes only when they can use their basic, or you need to combo it with another toon that can AB, so Thrawn dishes out stuns instead of Speed Up (TFP? Snowtrooper? Vader? Or even Boba?). Moreover, it doesn't support the idea (which I thought was central to the ability and philosophy of Thrawn's special tactics) of evading cleanses, quite the opposite! There's a full cycle of turns allowing for cleansing the AB before it actually becomes relevant to the target.

    @CG_Kozispoon is this really the way it was intended? Or was Speed Up supposed to drop off at the start of the opponent's turn?

    Agreed
    I don't see any point in ab coming after the turn too
  • Ailouran
    113 posts Member
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    Here's an example how this ability should be used
    Turn 1: Nihilus CD increase
    Turn 1: Thrawn basic that ability blocks turn 2.

    The delayed ability block allows you to shut down a character for two turns instead of stacking ability block with nihilus's CD increase in the same turn.
  • Options
    When I reading Thrawn's abilities my first thought on the basic was if you hit a taunting tank with it the speed up will make his taunt expire sooner.

    Still trying to figure out the ability block. The fact that it applies speed up first, then switches to ability block that "can't be resisted" means I think you'd be able to apply ability block through tenacity up. Say Rex opens with cleanse/tenacity up, you hit GK with Thrawn's basic and he'll end up ability blocked even though he has tenacity up. I don't know, I don't have him so I haven't been able to try anything yet.

    Making his kit complicated fits his lore but means the AI will be terrible with him.
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    You pretty much need a PhD in Star Wars Galaxy of Heroes Studies to understand how Thrawn's supposed to work..
  • Acrofales
    1363 posts Member
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    Omeah wrote: »
    Acrofales wrote: »
    Omeah wrote: »
    Um, you guys haven't played this game ever? ALL buffs ALWAYS expire at the end of the character's turn, never at the start of it...

    Darth Maul's stealth doesn't. It expires at the beginning of the turn and gives advantage. Meanwhile Teebo's stealth from Scramble Tactics expires at the end of a turn. So it's not obvious at all. Buffs can expire at the beginning of turn when CG feels like it. It looks like that should be the case here... yet it isn't.

    My bad, there's ONE exception, which is a zeta leader buff. Yeah, now I understand how confusing it is

    Actually, there's more. But that was the one that came to mind.
    When I reading Thrawn's abilities my first thought on the basic was if you hit a taunting tank with it the speed up will make his taunt expire sooner.

    Still trying to figure out the ability block. The fact that it applies speed up first, then switches to ability block that "can't be resisted" means I think you'd be able to apply ability block through tenacity up. Say Rex opens with cleanse/tenacity up, you hit GK with Thrawn's basic and he'll end up ability blocked even though he has tenacity up. I don't know, I don't have him so I haven't been able to try anything yet.

    Making his kit complicated fits his lore but means the AI will be terrible with him.

    Of course there are combos that make this downside either irrelevant or a plus. But the AI is bound to just toss it on some toon that you definitely don't want moving fast (such as Rex). If the point was to make AB "irresistable" and go through tenacity, the speed up bit seems wholly unnecessary and overly complex. Just give him an irresistable AB on basic (just like Vader's AB cannot be dodged (but can be resisted)), and remove all the complicated stuff that the AI will mess up.

    And given how much of a clusterf... the AI for Thrawn is already (apparently), this is definitely not going to help.
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    You pretty much need a PhD in Star Wars Galaxy of Heroes Studies to understand how Thrawn's supposed to work..
    Now imagine how that poor AI feels when it has to use him...
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    I'm still trying to figure out his kit after a couple of hours using different teams and figuring out difference cadences. I can't imagine how in the world the AI would be able to use this toon effectively, at least in arena!
  • slamaMC
    139 posts Member
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    My early impression of Thrawn is: slightly disappointed.
  • Winstar
    2429 posts Member
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    tumblr_o7m18pahgK1s2wio8o1_500.gif
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    Also he doesn't apply stun to someone who hasn't gotten the speed up even if they have ability block!! So blocking first then using his basic only stuns after they get speed up first
  • Acrofales
    1363 posts Member
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    Also he doesn't apply stun to someone who hasn't gotten the speed up even if they have ability block!! So blocking first then using his basic only stuns after they get speed up first

    That just soundslike an outright bug. Given the way his ability is described. @CG_Kozispoon for a release that's supposed to be hyped this much, how did it get past QA with dumb AI and outright buggy abilities?
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