Well Thrawn's Zeta unique it's pretty clear, he gains 100% bonuses instead of 50, but then the description says that fractured enemies will lose 15% TM too......
Well, that got me confused as they never gain TM anyways and it doesn't change a thing because fractured enemies, wake up when Thrawn starts his turn, no???
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Because otherwise the enemy would/could have like 90% TM when Fracture ends. Their speed is set to 0, so they don't gain TM, but without the zeta they don't lose it either. Thrawn's zeta ensures that they will be at 0 TM when Thrawn gets a turn again.