Unique squads in action

I wonder what kind of unique squads u have tryed out. How they synergize and what potental they have.

So everything u would like to share can be collected here.
The entire forum is just about metareport so lets be outshool (:

Id start with my geonosians led by ig88
The thing is.. Geonosians crit and apply debuffs (DOT) ability block, evasion down etc.

That feeds gspys tm and also pushes his special dmg output, which can also be used more often. The highest dmg ive seen was 1,7 m in aat raid . Average 18k basic + dot.
In the right turn meter order he can attack about 7 times before an enemy goes haha (happened in arena)
They dont perform as good in defense .. But he havocs baze and chirrut with a single blow sometimes (:

Any other unique squads?
Post down below pls

Replies

  • Riffinator
    2586 posts Member
    Options
    My Counter squad
    Gar
    Fives
    Isc
    K2
    Dooku
    "ARE WE BLIND? DEPLOY THE GARRISON."
  • Options
    Riffinator wrote: »
    My Counter squad
    Gar
    Fives
    Isc
    K2
    Dooku

    Does it even work? Haha
  • Caiaphas
    187 posts Member
    Options
    @grotesque_ah who do you use for your 5th? As I wrote in the "beating DN lead" thread, I use Dengar or Vader (sometimes even Tusken Shaman)

    Who do you use?
  • Options
    Caiaphas wrote: »
    @grotesque_ah who do you use for your 5th? As I wrote in the "beating DN lead" thread, I use Dengar or Vader (sometimes even Tusken Shaman)

    Who do you use?

    Im not sure what youre talking about
  • Arkham
    275 posts Member
    Options
    My squad:

    Boba (L), TS, Tusken Raider, Ur'or'orororor, DM

    Tusken are super fast, so they often get 5 turns between them before anyone else moves. Once Maul gets a turn, he usually has at least one death buff, and with crit damage up from boba, he can just start one-shotting toon after toon while granting TM to the Tusken.

    This team gets me through the first 6-8 nodes of GW.
    Enthusiast of undervalued toons, general dismisser of trends,
    https://swgoh.gg/u/arkham/, A Team
  • Options
    Arkham wrote: »
    My squad:

    Boba (L), TS, Tusken Raider, Ur'or'orororor, DM

    Tusken are super fast, so they often get 5 turns between them before anyone else moves. Once Maul gets a turn, he usually has at least one death buff, and with crit damage up from boba, he can just start one-shotting toon after toon while granting TM to the Tusken.

    This team gets me through the first 6-8 nodes of GW.

    Awesome ill try that out(:
  • Riffinator
    2586 posts Member
    Options
    Riffinator wrote: »
    My Counter squad
    Gar
    Fives
    Isc
    K2
    Dooku

    Does it even work? Haha

    I mean I use it for fun not for arena
    "ARE WE BLIND? DEPLOY THE GARRISON."
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