So 3 raids in a row now its been the same order ranking for ties. Different order from before but clearly not random.
Fix this CG.
Anyone else actually seeing random placements over the course of several raids, or seeing the same ordering repeating?
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Ties score placement appears to be ordered by whomever posts their damage last gets the top spot.
THIS IS NOT RANDOM CG. Why can't you fix things the way you say you are "fixing" them?
@CG_Kozispoon @EA_Jesse @CG_RyDiggs @CG_TopHat @CG_NotReallyAJedi
At the time of my first post above, only 3 had posted their damage, all posting in the same order as previous raids. Now several others have posted their damage, each time they post, they get the top spot until someone else posts. That is not random, and clearly obvious if you are watching it as it occurs.
Before 2 raids I posted first came 3rd rank and then 6th rank when i posted after 15 min.
Try yourself this:
In gw memorize what your steps are and what reaction you get from AI.
Then retreat.
Throw in the same squad and repeat the same you did before.
What happens:
-AI reaction will be the same (same abilities used, same results, same dmg dealt)
-If a debuff sticks to enemy it will stick second time as well
-If a debuff gets resisted it will be resisted second time as well
-If someone dodges an attack it will be dodged for the second time as well.
And so on.
That's An RNG whitout Generated Randomly
I think the same applies for every RNG in-game
Looks random to me. Well as much as machines can do random.
That's just how GW works.
E: and I'm below people who I "beat" based on player id.
Yes, this happens always
Sorry for my English :]
Sorry for my English :]
Lol, back to Sherlock Holmes University for you. This is intended in GW.
Ok, I was educated by the OLD GW system.
I bet you dont remember to that
...this system is essentially the same as it has always been other then the few times they changed the difficulty of nodes.
The intent is for you to try different things with your roster in order how to best utilize them. That's why RNG doesn't exist in this as it does everywhere else.