I'm about to unlock GK in about (checks time) 5 hours. I've been saving gear for what feels like a year (but is probably more like a month and a half), so I should be able to get him to gear 8 right off the bat and gear 10 within a week (or so I hope). Of course, that is a lot of gear (and a LOT of carbanti's). Like ... wow. It feels like I could gear up Thrawn and Tarkin to G11 with the same amount of rare gear that the General needs.
Anyway, despite the fact I really (really!) want to make a great Empire team, I'm probably a good six months of farming away from that. And GK can slot in to any team out there, so yeah ... probably going all in on Kenobi.
So question ... does GK have any hard counters, or any characters that shut him down (so I know to avoid them!
). I'm thinking Thrawn and Zariss, but anybody else? I'm likely going to try out GK in my Rogue One team, replacing R2 for Kenny beside Jyn, Cass, and Chaze. Honestly, that's my only arena viable team right now, beside all FO at G11 / 7*s, but I prefer Rogue One right now because there are still a lot of Zaul on my shard.
But yeah, I imagine Kenobi is viable at 5 stars and (hopefully) gear 10. If not, then I have a zeta with R2's name on it waiting in the wings!
It's actually kind of interesting (for me at least!). I have Jyn, Cassian, and R2 all at gear 10, so I've focused all mods on protection, and rely on expose to do all the damage. Without expose, their hits are ... underwhelming. But I'm thinking now that GK will be there and able to move in beside Baze as a second tank, I might move around my mods to make my R1 team more offensive and less tanky. And because they all start off buffed, I'm thinking GK starting off with LtC will call everybody in to assist and hopefully immediately knock off the protection from someone and make them more vulnerable to a quick expose death.
Anyway, beyond that, any advice about modding GK? Do I go for speed? All in on Protection? Something else?
Any and all advice appreciated.
Replies
Pair him with Zarris, thats some fine combo!
His weaknesses are
DN (but then, everyone is) and Thrawn
Not if he's in the dreaded triple cleanse. good luck with that.
GK is a great toon, no doubt about it. Most teams have to kill him first because he just keeps retaunting. It's a no brainer to go all in on him. It's debatable whether he'**** good as shore in an empire team but he can still certainly work with empire.
When empire are no longer elite you can still be fairly sure that GK will slot into whatever team becomes elite next.
I kind of wish I had just gone all in on my newbie Empire team, just to mix it up.
Eh, I'm sure once I get him to g10 or 11 and six stars in 5 or so weeks, it'll be worth it. I just wish it wasn't so very, very, very painful to gear up characters.
GK is the first I target of course and is easily killed off once you can break through all the foresights and crap he gets on him.. especially with ZGJ leads. Its very rare I lose to a team with these 2 but when it does happen its all down to speed, they have multiple 20 speed secondaries, I do not.
I stay below 20 in arena easily with this team still and my shard is from Nov 2015.
Honestly recently I have bigger issues with maxed out resistance teams or strange combinations with R2 can be a bummer.
If u run him under zQGJ, w/ R2 in a jedi squad, the added offense from zQGJ lead and R2 as well as his damage on basic doubling if everyone is buffed...definitely make him a damage dealer. Mine pulls 12k crits using 3 health sets and a.prot triangle.
GK is many things, but a damage dealer isn't one of them. 12k crits are nothing with how slow he is base. Only real damage he has is his group hug.
253 speed under zQGJ w/ double damage when buffed and extra offense from zQGJ lead and R2...a real sloth.
He isn't a damage dealer for triple cleanse or Empire, but he certainly is for jedi.
He's got 127 base speed, not a sloth but he's still on the slower end. R2 isn't a Jedi, but even with him I never worry about GK as long as he stays AB'd.
I think you might be right, I've paused sometimes think there should have been some counters.
Be in a guild that does 3 HAATs a week, stay in that guild for 3 months.
You want a ton of speed mods, and yes, he is very viable at 5* G10, but if you have zR2, then you are pretty much set!
https://swgoh.gg/u/limitedu34/
Do you know where I could find one that does this plus I only have 8 7* people so it would be hard to rank top ten to even get any shards much less 145 of them
If you yes to both of these you can pretty much pick your choice between dozens of HAAT guilds that are constantly recruiting. Check out the "Player Guilds" subforum and contact a few to find a guild with raid times & rules that work for you(I highly recommend making sure the guild has a 0 hit period on Pit, at the very least).
You don't need a full roster of 7*s. You WON'T place top 10, but regardless last place still pays 6 GK shards and better gear drops then you'd get in a non-heroic. Plus you'll raid far more often.
Thank I'll look in to that but what to you mean by has a 0 hit period on Pit