Hello,
I'm currently in top 5 on my arena shard, but am really starting to have a hard time with some Thrawn teams in my shard.
My two arena worthy teams are...
Rex lead, Chaze, DN, and Zylo
Wedge lead, Biggs, R2, and Chase
I currently have Thrawn only at 5* and am working on gearing him up. I'm not sure if he would be viable at 5*, but preparing for future comps I'm farming Death Trooper as well.
The primary question I have is I see Thrawn teams thrive behind two taunters, most commonly GK and Shoretropper. Is there another taunter that would be the "poor man's" substitute for GK?
Thanks for the help!
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What exactly are the Thrawn teams you're having trouble with? And how do you mods relate?
If no zVeers, than DK / TP / Tarkin / TFP can all do pretty well there. Probably Tarkin is the best of that bunch generally.
Thrawn lead, GK, DN, Shoretrooper, R2
Between the smoke screen and taunting between GK and Shoretrooper in addition to one of my toons being fractured and rendered useless the opponent's DN goes crazy. I'm not sure either of my current arena worthy teams can either overcome the loss of toon due to fracture (usually Baze) of dispell fast enough to get to DN regardless of my mods.
What is the turn order of their team? Having your Nihilus go before their Thrawn could be crucial to ensuring that he doesn't get Fracture off immediately.
Faster mods could help, but if you don't think you're going to be able to get past the taunts you might want to just work on gearing up a Thrawn of your own.
Another option is Deathtrooper under a Tarkin lead or potentially a Thrawn lead. Deathtrooper will also be able to stop thrawn from using Fracture immediately.
Theres also Boba. AOE ability block, is great, just need to make him faster than their thrawn and R2. Have him target Thrawn and ability block for 2 turns to keep the fracture at bay. Thrawn lead will give TM to Thrawn and Shore when they get ability blocked so no chance of GK cleansing the ability block before Thrawn goes even if GK isn't ability blocked.
I don't think I'll be able to mod anything to match as his Thrawn is running speed of 267, R2 is at 264, and DN is 226. I just don't have that kind of speed! LOL
Might be good to invest more in mods for your Rex / Chaze team - building Empire takes a good while. A mod upgrade from a week or so of farming can make a notable difference.
It has been workin pretty well in my shard (jan 16') but as expected on defense AI cant figure out to give the free turns to nihlus IMMEDIATELY.
This is a really interesting idea that I hadn't thought of...the question I have would be how to mod them properly for turn order. Ideally, I would assume you want high speed on Thrawn, DN, and Jyn (and possibly R2). How would you prioritize speed with that comp?