Regarding the arena match selector, I think it's kind of silly the way it's set up to only drop the highest available opponent like 1% of the time. It wastes my time knowing I can get one run higher and refreshing, and it must be wasting your server resources, which I know aren't cheap, dealing with the spamming of refreshes.
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Worst part, when you finally are able to hit 13 from 19 spot, that the oponnent is already in battle, or worst, someone is battling you.
When you've clicked another 100 times and finally find that opponent again but either him or you or both are in battle already and lose the chance to fight him.
Triggered!
Let us scroll to select any opponent within reach, like selecting a borrow-a-hero!
or even worse, your finger get's so used to hitting the button, 13th finally shows up and before you know it you've unintentionally hit refresh again....doh!
This system forces the user to repoll for fresh data, this minimizes traffic to some extent.
I hope they can find a better solution but I don't think it's something they will ever see as a benefit to change vs the problems it could cause to for the infrastructure.
We keep hitting refresh and out of frustration we hit refresh at a faster rate. and when 8 finally appears we hit refresh!
you hit the nail on the head. In other news, I love how quickly they buried this in PVP and Rivalry forum. EA's censors are working overtime