The Big Fix

Poxx
2288 posts Member
I see 2 simple solutions to bring this game / power creep back into line.

1st Speed Mods. Certain characters were designed to b fast, others slow. Speed on mods killed that concept as have speed leads.

In order to remedy that, speed on mods and on leads should be changed to percentage-based.


2nd Power Creep. Dont nerf anything. Just add a benefit for running 4 or 5 of the same faction or a detriment for not. It will restore balance and keep a hodge-podge of the 5 most powerful characters just being thrown together from being so over the top.

Share your opinions.

Replies

  • Options
    The % of speed seems reasonable, but you would just be making the faster toons even faster and making the gap much bigger. 10% of 160 is more than 10% of 130... so slower toons have no way to make up some ground to be relevant.

    https://swgoh.gg/u/speedokillz/

    December 2016 Arena Shard
  • STRIKEBOMB
    1232 posts Member
    Options
    The team synergy should affect everyone except rebels...cuz rebels.
  • Eightys
    210 posts Member
    Options
    Don't like either idea, I love speed on mods and I like throwing together whoever I want without worrying about label/tag synergy bonuses or penalties.
  • Hskull55
    2263 posts Member
    Options
    STRIKEBOMB wrote: »
    The team synergy should affect everyone except rebels...cuz rebels.

    No, they NEED it, yes, I'm not joking:
    Rebel team bonus: Empire enemies One-shot rebel allies and are inmortal
    My collection https://swgoh.gg/u/Hskull55/
    Sorry for my English :]
  • Kyno
    32087 posts Moderator
    Options
    its a good thought, but your second point is against the intent designed into the game from the beginning. It was always meant to be a sandbox. I am all for buffing toons to make more viable options and therefore teams.
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