For me it's all health... partly because I had a full set of reasonably good health mods in storage, partly because I use him mostly to share health with some of my squishier toons
I equipped the fastest offense mod set I could find. Preferably with Offense secondaries. I found his stun sticking more often than not without added Potency. If you run a Potency-dependent team, though, things might be different.
For my Arena Jedi and HAAT Rebels, it's all about the Offense boost
High speed set if u want him open move go first and stealth, high potency if u want him stun as much as possible. Well.. depend on ur priority what for u use R2
2 options :
- 6 health mods that can give 100 speed (and obviouly, 10% x 3 HP bonus from sets)
- 4 speed set mods, 2 health set that give 95 speed, speed set another 15 - total 110. but only 10% HP.
would it be better the all HP mods for the bonus for number crunch ? or the 10 speed bonus that important ?
Replies
For my Arena Jedi and HAAT Rebels, it's all about the Offense boost
- 6 health mods that can give 100 speed (and obviouly, 10% x 3 HP bonus from sets)
- 4 speed set mods, 2 health set that give 95 speed, speed set another 15 - total 110. but only 10% HP.
would it be better the all HP mods for the bonus for number crunch ? or the 10 speed bonus that important ?