So what I'm essentially trying to do is get more turns for my healers to heal... I was thinking of having these 3: 555's phasma Chewbacca for speed down then two healers for which they buy some time. Chewbacca doesn't have speed down but I figure with 555's 100 chance to speed down and phasma speed down on all enemies I don't need another speed down. Or I can try these 3: Ventress Consorcant and old daka. I chose those 3 because their regular attacks give them a chance to stun everytime instead of cooldowns.
So I guess in general holding everything else CONSTANT, what do u think is more effective in buying more turns? My estimate would be speed down on 4/5 members or 1 stun per round/every one of ur team member went once.
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Hope that helps and welcome to the forums.
The best stunner in the game is Old Daka and she has lots of health once she's maxed.
Defence in this game is very underpowered. Chewbacca's leader ability is only viable at lower levels.
If someone deals 1000 damage, defence up will maybe reduce that to 900.
Some good team leaders are Darth Sidious and Captian Phasma. Hope that helps.
If you want more turns then turn meter manipulation seems to work better. Phasma's speed down does help, but mostly because it all happens in one turn. You don't need to rely on a character being attacked or spending several turns slowing people. The match will likely be decided before 5's gets to go more than 2 or 3 times which hopefully will get you 1 or 2 slows. Things like Poe's taunt, Han, Phasma's Vicotory March and Talia's heal will give definite turn meter advantage.
Dooku is awesome against teams that rely on a Jedi healer. You can usually stun them before they can do anything and either take out them or some other toon before they can heal. Daka can totally ruin a team if she gets any RNG love.
I haven't used the other two, though.