Your gp is based on MODS you have equipped.
So you are just moving that gp from one toon to another.
Your max deployment value is if 2 million will only decrease from mod swapping.
Any toon used in battle is auto deployed to that territory but deployment tp will only be given once when you actually deploy.
So use a sqaud then move mods for next sqaud/battle but the value of those mods will only count once when you deploy
So, the OP's question is:
If
I deploy someone, CUP for example, with 5• lv15 mods
Then I go mods and remove those Mod pieces from CUP.
->What happens, do the deployment score decrease on CUP after I removed the Mods?
-If not, Can I reapply those Mods to anyone else? E.g to JKG?
If I can the I can get much more deployment Score doing like this:
Requirements:
-1 set of 5• Lv15 mods (6pieces)
-Random low level toons
-Apply the mod set to Character No.1
-Deploy only Character No.1
-Go to mod screen and remove mod set from Character No.1
-Apply mod set to Character No. 2
-Deploy Character No. 2
-Remove Mod set.
-Apply to another Character to deploy
And so on, you deploy all your toons one by one without needing to spend any extra credits for levelling up 5• Mods
This is originally not my invention, I just wrote it down simplified.
This is only theory with many 'if's.
Your gp is based on MODS you have equipped.
So you are just moving that gp from one toon to another.
Your max deployment value is if 2 million will only decrease from mod swapping.
Any toon used in battle is auto deployed to that territory but deployment tp will only be given once when you actually deploy.
So use a sqaud then move mods for next sqaud/battle but the value of those mods will only count once when you deploy
what?
I'll put it the easy way.
You can only deploy one time in each phase.
So your mods will only count once( when you deploy)
Your gp is based on MODS you have equipped.
So you are just moving that gp from one toon to another.
Your max deployment value is if 2 million will only decrease from mod swapping.
Any toon used in battle is auto deployed to that territory but deployment tp will only be given once when you actually deploy.
So use a sqaud then move mods for next sqaud/battle but the value of those mods will only count once when you deploy
what?
I'll put it the easy way.
You can only deploy one time in each phase.
So your mods will only count once( when you deploy)
deploy a character with mods, strip the mods of said character, equip those mods on another character, deploy that newly modded character. (so the same mod set will count twice) rinse and repeat.
U will see when it starts.
U deploy all at one time.
U can't deploy one toon then get out if u do u will forfeit all the rest of your deployment for that phase
U will see when it starts.
U deploy all at one time.
U can't deploy one toon then get out if u do u will forfeit all the rest of your deployment for that phase
what makes you think that? seems like a horrible design.
also, you can still strip the mods of the teams you used in the combat missions, equip them on toons you're going to deploy. same mods will count twice.
it doesn't really matter though because it's waaaay too much of a hassle for a few points. However i do still hope your wrong about deployment, that would suck.
Watch video by warrior he played tb all day
Called
Territory battle for dummies
Explains in detail how deployment works
that vid is way too long to watch, haha.
Pro-tip: If you click the "... More" button right next to the share button on youtube, then select "Transcript", then choose your language of choice from the drop-down menu, you can search the webpage for specific text in the video and find it very easily.
Replies
what?
If
I deploy someone, CUP for example, with 5• lv15 mods
Then I go mods and remove those Mod pieces from CUP.
->What happens, do the deployment score decrease on CUP after I removed the Mods?
-If not, Can I reapply those Mods to anyone else? E.g to JKG?
If I can the I can get much more deployment Score doing like this:
-Deploy only Character No.1
-Go to mod screen and remove mod set from Character No.1
-Apply mod set to Character No. 2
-Deploy Character No. 2
-Remove Mod set.
-Apply to another Character to deploy
And so on, you deploy all your toons one by one without needing to spend any extra credits for levelling up 5• Mods
This is only theory with many 'if's.
I'll put it the easy way.
You can only deploy one time in each phase.
So your mods will only count once( when you deploy)
deploy a character with mods, strip the mods of said character, equip those mods on another character, deploy that newly modded character. (so the same mod set will count twice) rinse and repeat.
U deploy all at one time.
U can't deploy one toon then get out if u do u will forfeit all the rest of your deployment for that phase
what makes you think that? seems like a horrible design.
also, you can still strip the mods of the teams you used in the combat missions, equip them on toons you're going to deploy. same mods will count twice.
it doesn't really matter though because it's waaaay too much of a hassle for a few points. However i do still hope your wrong about deployment, that would suck.
Called
Territory battle for dummies
Explains in detail how deployment works
that vid is way too long to watch, haha.
still sucks deployment aparantly works that way.