Mk5 A/KT Stun Gun & Mk 3 Czerka Stun Cuffs

Come on guys and gals...come on.

At LEAST the Mk3 Carbanti Sensor Array is available in the STR Gear Challenge. I'm just concerned, as I'm sure many/most others' as well, that the Gear XII bottleneck will get TOO tight if these gear requirements don't loosen up slightly.

I think this far into the game, it's a fair request. Not asking for hand-me-downs or freebies, so here's my proposed solutions:

1. Add said gear into already existing Gear Challenges.
2. Create a new (possibly Zeta-based difficulty) Gear Challenge for this stuff.
3. Increase the donation limit in the Guild Exchange.

Thank you for any following ideas and/or consideration. #QOL #DeadHorseKicking #Begging

Replies

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    Don't forget those holoprojector!

    +1

    I've gotten most of my DS toons past the holoprojector stage so I forgot how much of a pain they are.

    With Territory Battles, 85% of my developed roster can't actually be used so I am farming lots of Rebels.

    I am currently gearing R2 and he needs for of those things just to get to G9.

    That being said, I spend all of my resources farming stun cuffs and stun guns so it's nearly impossible to farm the gold gear as well as the 85 level cap purple gear (which CANT be requested in guild exchange).

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    It's all about crystals $$$.. no way all require gear will have easier access. We all know that jdhsyafsbcinfvfaydvdngkrh$$$xhdyvd

    Sorry, my keyboard error :#
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    +1

    Some of those purple gears that pretty much everyone needs tons of should be a lot easier to obtain in my opinion (i.e. put in the challenges... swap them out for some of the useless ones that are in there).
  • dad2my3
    1561 posts Member
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    Gear is very unbalanced. You get thousands of something you don't need, while everybody is farming the same three or four things. I think that's how they want it. They want slow and steady progress, and rare gear makes that happen.
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    K_G0sling wrote: »
    Come on guys and gals...come on.

    At LEAST the Mk3 Carbanti Sensor Array is available in the STR Gear Challenge. I'm just concerned, as I'm sure many/most others' as well, that the Gear XII bottleneck will get TOO tight if these gear requirements don't loosen up slightly.

    I think this far into the game, it's a fair request. Not asking for hand-me-downs or freebies, so here's my proposed solutions:

    1. Add said gear into already existing Gear Challenges.
    2. Create a new (possibly Zeta-based difficulty) Gear Challenge for this stuff.
    3. Increase the donation limit in the Guild Exchange.

    Thank you for any following ideas and/or consideration. #QOL #DeadHorseKicking #Begging

    Anything that will cause a loss of $$$ won't happen. The gear crunch will get worse with G12 because it will push people to us crystals on gold gear.
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    And just to add, I'm fully aware that's the structure of it all holistically. Although, personally I feel with over 150 characters to gear and level I don't think the gearing should be where it is, I understand. They need to make money and the bottom line is the bottom dollar. This is the most effective way they've found. Fine.

    That being said, Gear XII likely (with little detail) will be very difficult. Very exclusive. Very bespoke. So peddling back to the gear X (wall 1)-XI (wall 2), XII will effectively be a 3rd wall.

    If only 3 of 6 (being conservative) slots require wall-gear, that's ultimately asking for $30.00 per character (ex: used as 1,400 crystal gear), per gear level. IF you were to pay your way through gear, that's a minimum of $90.00 per character. Multiply that by even just your arena squad, and you've netted $450.00. Now XII may be substantially more expensive, we don't know yet. Even with what we do know, do that conservative math.

    I guess my whole point is a 3rd wall for gear is too much.

    2 gear walls, I get it, you're trying to slow things down, pace the game, and promote longevity.

    3 gear walls, and you're talking de-motivation for the mass majority.

    And I totally get it, everything is FTP if you save, discipline, and allot over a span of significant time. I'm talking realistic scenarios. Just as there are players who will immediately spend $5K-10K to GXII their whole roster, there are also those who will never spend a dime. Mass majority are those (in my opinion) willing to spend a little for a validating return. I feel a 3rd gear wall is breaking to a lot of players.

    Overall, see my original post for my possible solutions. I'm just hoping the devs will consider loosening their hold on some of these pivotal gear pieces' accessibility.

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    K_G0sling wrote: »
    And just to add, I'm fully aware that's the structure of it all holistically. Although, personally I feel with over 150 characters to gear and level I don't think the gearing should be where it is, I understand. They need to make money and the bottom line is the bottom dollar. This is the most effective way they've found. Fine.

    That being said, Gear XII likely (with little detail) will be very difficult. Very exclusive. Very bespoke. So peddling back to the gear X (wall 1)-XI (wall 2), XII will effectively be a 3rd wall.

    If only 3 of 6 (being conservative) slots require wall-gear, that's ultimately asking for $30.00 per character (ex: used as 1,400 crystal gear), per gear level. IF you were to pay your way through gear, that's a minimum of $90.00 per character. Multiply that by even just your arena squad, and you've netted $450.00. Now XII may be substantially more expensive, we don't know yet. Even with what we do know, do that conservative math.

    I guess my whole point is a 3rd wall for gear is too much.

    2 gear walls, I get it, you're trying to slow things down, pace the game, and promote longevity.

    3 gear walls, and you're talking de-motivation for the mass majority.

    And I totally get it, everything is FTP if you save, discipline, and allot over a span of significant time. I'm talking realistic scenarios. Just as there are players who will immediately spend $5K-10K to GXII their whole roster, there are also those who will never spend a dime. Mass majority are those (in my opinion) willing to spend a little for a validating return. I feel a 3rd gear wall is breaking to a lot of players.

    Overall, see my original post for my possible solutions. I'm just hoping the devs will consider loosening their hold on some of these pivotal gear pieces' accessibility.

    They simply need to change the components for the new gear and eventually raise the bottle neck. For it to start on gear 8 is absurd
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    It's pretty terrible. Flash events were suppose to be an answer to it and now flash events is having an identity crisis :/
    Gear heists- all scoundrel
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    Stun cuff drop rate is horrendous. Been farming all week! Friday was 3/40, Saturday was 10/51, Sunday was 6/45 and Today was 9/45. These numbers are disgustingly low. For all that work I can't even create one cuff!
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    Moved to the appropriate sub forum. Feedback>Gear and UI.
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    Gear heists- all scoundrel

    Fantastic idea as well! If I could edit I would add that into the suggestions.

    1. Add said gear into already existing Gear Challenges.
    2. Create a new (possibly Zeta-based difficulty) Gear Challenge for this stuff.
    3. Increase the donation limit in the Guild Exchange.
    4. Gear Heist
  • Vinny_Vader_Vedi
    4626 posts Member
    edited August 2017
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    K_G0sling wrote: »
    Gear heists- all scoundrel

    Fantastic idea as well! If I could edit I would add that into the suggestions.

    1. Add said gear into already existing Gear Challenges.
    2. Create a new (possibly Zeta-based difficulty) Gear Challenge for this stuff.
    3. Increase the donation limit in the Guild Exchange.
    4. Gear Heist

    I'm with it. Keep it stable too.
    Mon - training droids
    Tues- credits
    Wed- gear

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    and add one more:

    5. Watto's Gambling House & Salvage Shop.

    We know that Watto gambles with salvage (see Episode 1, of course).

    The holotables are set up so that we, the players are taking on the role of a SW Galaxy scoundrel playing around gaming tables in a Cantina/Casino.

    So why no gambling?

    Watto's would be a way to gamble on how well you do in Raids. You bet gear salvage and get gear salvage back if you win.

    If you bet you'll be in the top 5 (and succeed) you get better returns than betting you'll be in the top 15 (and succeed).

    Fail to get at least the place you specified (I suggest top3 top5, top15, and top25 - you can't bet that you'll finish in the top 49), and you lose the salvage you bet.

    Now, Watto can't bet raid only salvage (Mk5 Fusion Furnace salvage, for instance), but things that aren't raid-only (like Stun Cuffs, Stun Guns, and Mk3 Holos) can be bet.

    You can't bet any salvage until you have at least one toon with a full piece of that gear equipped. You also can't bet salvage unless you actually have some to lose. You specify how much you bet, you lose access to that salvage until the raid is over, then it's either gone (if you did not get at least the place you specified) or you get it back + some.

    Suggested rewards
    top 3 = double what you bet
    top 5 = 1.5 x what you bet
    top 15 = what you bet
    top 25 = 2/3rds of what you bet

    That's subject to tweaking, of course, but this represents a new kind of content, and a way to let the player specify the reward. Of course by specifying one reward (Mk3 Holos) you're losing access to other rewards (Stun Guns, Stun Cuffs, etc.) but this allows Watto's to effectively scale the reward to the stage of development the player is in and to the player's style.

    Everyone loses with this system to start with, because you have to save up salvage that's just sitting around when it could be equipped on a character. But if you bet and win, you quickly gain enough to replace the amount you have to keep stored doing nothing, and then after that you're turning a gear-profit.

    I like having lots of toons, and Mk3 Holos are the bane of my existence. Others are trying hard to get a few toons to the top of the mountain, and Stun Cuffs are frequently their bane.

    A gear challenge or heist would have set rewards and be a bit disappointing to everyone, unless it just gave away everything.

    Watto's is subtler, more strategic, and requires thought to use well. It fits in well with the resource-management priorities of the game. Plus it's drawn straight from the movies. Who doesn't like that?
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    @Shenanigans052
    They simply need to change the components for the new gear and eventually raise the bottle neck. For it to start on gear 8 is absurd

    Gear 8?

    Sorry, but you're way off. I have 39 toons waiting for one or more Mk3 Holos at their current gear tier & level. I'm waiting on a total of 960 Mk3Holo salvage right now. That's not even counting all the toons I have unlocked but are stuck at gear 2-4, level 40ish, getting no love. We know that nearly all if not all of those toons will themselves need at the very least one Mk3 Holo before being remotely usable.

    Of the ones that are currently waiting on Mk3 Holos, NINE characters are gear6. Another 10 are gear 7.

    R2D2 needed FOUR Mk3 Holos before ever reaching gear8.

    If the horrible bottlenecking kicked in at gear 8, that would be a huge improvement over what we have now.
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    At least g8 toons are viable in the Mod challenges.
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    @Shenanigans052
    They simply need to change the components for the new gear and eventually raise the bottle neck. For it to start on gear 8 is absurd

    Gear 8?

    Sorry, but you're way off. I have 39 toons waiting for one or more Mk3 Holos at their current gear tier & level. I'm waiting on a total of 960 Mk3Holo salvage right now. That's not even counting all the toons I have unlocked but are stuck at gear 2-4, level 40ish, getting no love. We know that nearly all if not all of those toons will themselves need at the very least one Mk3 Holo before being remotely usable.

    Of the ones that are currently waiting on Mk3 Holos, NINE characters are gear6. Another 10 are gear 7.

    R2D2 needed FOUR Mk3 Holos before ever reaching gear8.

    If the horrible bottlenecking kicked in at gear 8, that would be a huge improvement over what we have now.

    That sucks. You and I must've geared different toons. Holos are an easy farm though. Should get one every three days. I don't generally run into an issue until I need mk5 furnaces
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    @MasterSeedy - DOPE idea. I love that. In for Watto's Gambling House & Salvage Shop.

    1. Add said gear into already existing Gear Challenges.
    2. Create a new (possibly Zeta-based difficulty) Gear Challenge for this stuff.
    3. Increase the donation limit in the Guild Exchange.
    4. Gear Heist
    5. Watto's Gambling House & Salvage Shop (Whole new feature and surplus gear solution)
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    These ludicrous gear requirements are gonna kill this game off. It's simply too much. Sapped all the fun out of character progression BECAUSE WE CAN'T PROGRESS CHARACTERS!
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