I have now gone 24 attempts without a single zeta dropping from the fleet challenge, that's 6 weeks!!! I have even tried manually battling or changing up the fleet configuration all to no avail. I have spent a little bit of money on this game since launch & until this gets fixed I won't spend another dime. How am I supposed to keep up?! Between giving the whales what they wanted with the gear increase & the adding of new characters that are needed for every new event, it's impossible to remain even remotely competitive. This past month has been far & away the least fun this game has ever been. After 2 years of playing daily, I honestly am at the point of deleting this game.
Fix the bloody RNG!!!!!!
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Don't get me wrong, I know where you're coming from. I just used 240 energy and got one single carbanti and I need about 300 sets of 50 but I could go 1 for 10,000 and it won't change anything until they lose money over it. Just being realistic.
Don't see the problem.
Recruiting solid 3mil+ GP players, pm for info
This is SWGOH where the statistically very improbable happens often but only if it's negative. I've gone 1 out of 33 twice in one week but never have I seen 10 drops in a row. Yes, I've tracked a lot and still do on occasion.
Maybe he's exaggerating but I'm sure someone has gone 6 weeks.
Just my experience.
You haven't a clue. I've also gone several months with only getting the 1.5 mil on credit heists. If you don't know, don't comment
Zeta challenges are not refreshable and the difference in Fleet Arena rewards for #1 vs. #50 are not even worth refreshing for. The point being, for all practical purposes, Zeta materials are not "revenue", as premium currency (i.e. crystals) cannot be used to obtain more.
It's not that drop rates need to be changed, imho - I think they need to be done away with as far Zeta mats are concerned. It should be like many of the other challenges, where at least one is guaranteed (or even 1/day). The frustration is that a bad week or two in a row can put players at a significant disadvantage for several weeks - and not because of poor choices or poor strategy, simply bad luck.
I get the RNG is part of the game. And if I lose a battle or a few from bad RNG, fine. But to be at a strategic disadvantage for several weeks because of poor RNG is poor design. Especially since there is no way to make up for bad drop rates on Zeta materials (i.e. they're not buyable).
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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All my ships are 7 stars & all my pilots are gear 11 & it hasn't changed my drop rate in the least.
Add in ships and their increased role for TB, and its almost an identical conflict of interest that mods and character farming presents. With all the characters and drop of the hat requirements, if you don't fix this soon, you'll have to reel in some new customers, me included.