Some people have tossed out ideas here and there in different threads, thought it might be a good idea to put them in one thread and then hit the devs with our ideas.
Lots have people have mentioned variations of these 2:
For participation tracking: mirror the overall phase tools of "TP contributed" "Platoon MU Assigned" and most importantly "CM Waves Completed" but in a DAILY form. So overall through the phases would persist, but we'd also be able to see who did what that particular day/phase. For this to work best, would also need to log a zero for anyone who hasn't, not just leave them off the ranking board. Helps us ping the people who haven't done their CM's or deployed yet.
The ability for officers to LOCK a platoon squad, a CM, and other (non CM/Platoon fill) deployments. Would help us to make sure there are no errant/early hits. For example, if we've got one territory to 2* and have no realistic shot at a 3rd, would be nice to lock that down so everyone knows they have to focus efforts on the other territory. We do communicate this to our members in several ways of course, but this way there couldn't be any "Oh, I didn't see that" issues.
Other ideas I saw:
@kalidor
Show Guild GP based on context - when viewing a ground territory, show character GP. When viewing ships, show ship GP. Show remaining GP in both.
And dang... someone else had a great idea in another thread and I can't find it so... tagging some other people I remember posting about this for other ideas:
@Vinny_Vader_Vedi @Indominable_J @Dreislao @sying @sneeekypants @KyloRey
0
Replies
Not my idea but highlighting a phase/platoon was pretty cool.and the other ideas above.
Eventually it would be nice to click on the 48/50 attacks and see who still has attacks left.
As far as some of the other stuff to prevent members from doing what officers don't want them to, it won't be popular but I believe the onus on the officers for that.
This was my thinking as well, platoons are definitely the most difficult to wrangle. Anything to make them easier to coordinate would be great.
I'd also like to be able to tap a button on special and combat missions to see who has done them (sorted by success, 6/6, 5/6, etc or pass/fail), who has yet to do them, and who is ineligible for them. Broken down in tabs the way Stats is (Completed, Ready, Ineligible).
Daily stats also gets my vote, as does the ability to lock out platoons, missions, and deployment. Yes, lockouts can be abused but if my guild was abusing them, I'd find another guild.
A persistent message within the TB table screen, like the message in guild chat, would go a long way too. That poor message is being terribly overloaded on days with raids and TBs.
Honestly I wish the the devs developing TB could secretly lead a regular, non-whale guild through a couple of TBs (think 20-30* guild). I think that'd really show them where TB coordination is lacking.
The only platoon mission option I'd want is to be able to lock out specific platoons which we know we won't complete.
I would like for officers to be able to change the message not just leader. Also would like the option to set a different and separate persistent message on each Territory. For that matter, separate persistent messages for each area of guilds. I.e. a member goes into pit - banner message, goes into AAT - banner message, goes into TB - message for each territory
Lol, if I were a control freak I would have given up being a guild officer in exasperation months ago. "Zero damage means ZERO DAMAGE!" "Deploy south. The bottom one. Overlook!!". "We have no 7* Paaloos, once again do not play your chaze and wiggs there!"
It's like herding cats on a good day.
That's one of the biggest advantages to the shallow rewards curve for TB. The rewards start off pretty high even for low star counts, and the requirements for one-starring each territory is so low to begin with that we shouldn't really be killing ourselves to eek out those extra few 100k TP each phase.
That's the approach we've taken as well. Try to lay out strategy, reasons why we're doing it that way, and distilled it into short, easy instructions for people. I'm hoping this is just a teething issue, and that it'll go away once players are more familiar with TBs.
I'd prefer having per-territory messages so we can say things like "Combat and Special missions only. Do not deploy here. Platoons 3 and 5 are impossible." and "Deploy all units here, do all combat missions, all platoons open." It's a much softer touch than locking players out, and more likely to be seen by everyone, so fewer mistakes and weaker excuses for them
That being said, the new reward structure was easily the best thing in this release. More frequent token drops, better end rewards, more special missions. The praise for it likely got lost in all the fleet/shard shop controversy, but this was an excellent step in improving motivation and daily participation in TB. Now more stars are a "let's improve" goal rather than a desperate "we're falling way behind" one.
Add to that what character is it. This is mostly important for ships. The differences between ships are far too subtle on the small screen. (Which angle makes it a wedge vs. a Bigs, or a Rex vs Clone Sargent). I am sure it is much worse for users with low vision, or who have color blindness.
Not just how many have him or her, but how many of them are available. (i.e. they haven't been assigned in another platoon or deployed to another territory).
You can press and hold to get the ship screen as a workaround currently. It's a bit heavy, full screen popup when all I want is the name, but it works in a pinch. But a thumbs up to seeing how many, and who has one left.
Regardless, thanks for all the feedback from everyone!
@CG_RyDiggs @CG_Carrie - Some ideas here for you on officer tools for TB's. We appreciate you looking at these with us.
Yeah, that definitely made tracking tougher for us.
I actually kind of like seeing the amount deployed for a CM - It helped us to see the strength of squads people were putting in. I see your point though. Perhaps that could be renamed to "CM Deployment" or some other designation to separate them from a deployment dump?
I don't mind seeing the GP either, I just wish it was part of the special/combat mission message. And assigning to platoons just spams a crazy number of messages - wish it would batch these up a bit.
Are you able to share anything with us yet on officer tools for future TB's?
In general - it would be nice to be able to put up a banner message in TB, HAAT, and Pit that was persistent. and always there.
That way the single spot for the Banner on the Guild Chat could be used for communicating other information.
And yeah, +'s for being able to see who DIDN'T participate in something. I don't believe there is much strategy in TB, it just comes down to GP really, so we need to be able to talk/drop people in an informative way.
Our guild just missed 3* in 2B by around 1M points. And 3 people didn't hit the combat mission. We knew who 2 of them were but not the third. So now we're preaching to the 47 that did do it hoping that those that didn't realise that it was their fault.
Yesterday's CM crashes have made tracking very difficult. Would be great to hear what you have in mind to help us.
Yes^^ let's pow wow. Us on the front lines can help.
In the current territories, you can click on a combat mission or special mission and see how many folks have attempted it. And there is a "news feed" of who has attacked and deployed recently, but only goes back so many posts. Is there a way that we can get a breakdown of which members attempted each combat mission and how many waves they completed, just for the current territory/territories?
Also, for closed territories the counter shows 0/50 for combat missions, but shows participation in the special missions. Can we have the counters show participation after the territory closes for the combat missions as well? Or have a way to track how much participation we had in each terrirory, and each combat/special mission after it is closed? The minimum would be the counter, if we could get a list of participants and how many waves they completed would be even better!!! Our guild is close to being able to add several stars, and having a way to track the participation of our members could prove quite helpful.
I think part of what you were talking about (and what i am mostly concerned about) is in this post by Kalidor. We need better tracking per CM instead of just 35/50 a drop down or other area showing who has already completed. its impossible to track and not every guild is going to have efficient means of getting all their players to actively contribute. i get it people have lives and its like herding cats over here. Thanks for bringing this thread back up. We need some Dev attention on this bc these are giant QoL's that need to happen.
It's been a month. I built a passable tool over a weekend, without direct access to any of the game data, and it's not part of my job description. This isn't a guessing game about which toons to farm or whether we're going to pick the wrong ones and have to consider cashing in on a pack. This isn't about making the game easier, but about making the experience less painful. Give us something. Or at least an idea of what we might expect and when.
Sad that players needs have low priority.
Guess it will be the usual pot luck of what we can make out from a set of random bugged unrequested tools as usual rather than interact and give us tools we actually want and which might be helpful