Anyone else already bored with Territory Battles? It's just a glorified, stretched out galactic war.... the rewards are pretty unexciting as well considering the time invested. New players can't participate and even mid range players are stuck being tasked with assigning platoons. It has also encouraged guild hoping and guild mergers as a desperate attempt to build GP. Just my opinion, but would have been much more excited for a new raid instead of this waste of time.
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Even better would be ability to SIM up to whatever section of the battle I reached. (If I got through 4 phases last time, let me sim 4, or I can chose to try the battle.)
That would make TB much less tedious.
(Then early stages would be platoon, SIM, deploy, done. Only get down to doing battles when they are interesting/challenging.)
In raids, once the novelty wears off I can just hit auto and take a lesser payout tier, but I am not letting the guild down. In TB, if I hit auto I am potentially reducing everyone's payouts.
The rewards structure is important too, I agree that members like you and I care about letting the guild down but some don't and do not try their best if there is no individual reward. Maybe an individual reward bonus for assigning all 10 toons to platoons or competing 6/6 would make it better.
The problem with this solution is that you're just cutting out the only actual "gameplay" content involved. If you sim all of the combat missions, there is nothing more to it than just assigning characters and clicking "Sim". Which is what we're doing in pretty much every other game mode as it is.
If we agree that using Sims on the entire thing is the solution, that's pretty much admission that this new game mode is pretty boring.
I'm not sure the devs understand how to make a fair and balanced challenge. These combat missions go from easy and boring to "Huh, I'm dead all of a sudden with no idea why.".
What I was hoping for was a game mode that a person could actually play over and over and accomplish something with, rather than just "Show up at a certain time, do your chores, then wait until next time".
Yes well said
Yes - sims would be great. And yes I am admitting it's less fun than doing daily challenges on 1x speed without sims.
Well said.
The rewards are unfair and disproportionately reward strong guilds. This only further increases the gap between players who are stuck between 25-30 stars and those who make 35+.
I have people in my shard who have 2.3 millipn GP. I have 1.2 but i can still make it to top 50 in arena. That's after alot of work and sacrifice. Now these people will be able to join the top of the line guilds and get those g12 toons souch faster. Mind you this is a 1 year old shard so 2.3 million GP is insane.
I'm not expecting to compete with people who spend thousands of dollars in this gamr, however these people already gain way more crystals than me just by finishing in the top 10 arena spots. That's already a huge bonus which allows them to buy gear with crystals. Now they get another mode that will reward them way more than the competition.
I've been denied entrance to guilds because of my gp, even though I have CLS, I was kicked from a guild right before TB the other day and missed the entire TB, that was a good 3k tb coins i missed. I know this is irrelevant, but it comes to show how ruthless guilds have become, kicking players with some solid squads just because they don't have those silly characters like pao and lobot and hoth brothers...
So the rewards system is completely broken, it's forced guilds to brake apart, other guilds turning into savages, politely kicking players out. On my other account, a 73 million GP guild broke because of TB. First 4-5 people left to seek more powerful guilds. The. The leaders of pur alliance pulled all the high gp members out and send us their low gp members. The guild dropped down to 55 million from 73.
Anyways apart from the obvious rewards failure, the battles are extremely repetitive, you constantly battle boring snowtroopers, stormtroopers, tie fighter pilots and those suicidal droids. In rare occasions there's a Vader to fight. 6 waves of enemies is so boring and they are so tanky that I can't just blow past them, instead I have to sit there and fight. I'm also afraid of running some of these fights in auto cause if they don't git the right targets, i may lose some toons. And since you cant restart it, i have to go through the entire boring battle. Ship battles are equally boring.
Now on to platoon requirements, they actually want us to farm lobot and pao? I mean come on, we have only so many resources, how can they make us spend them on characters taht have no raid viability, or arena viability, hell not even galactic war viability lol. Like, they are absolutely useless outside of platoons. The p2p platoon requirements in ships only makes matters worse.
They have to make these battles hard enough so that evem stronger players see them as a challenge and don't get bored. But 1. They are boring regardless, 2. That completely screws weaker players....
I don't know what it is with the sudden worship of older players but this is really another attempt to further increase the power gap between older players and newer players. This is irritating.
I would much rather have another raid, raids reward people faily, they don't get boring because every time you wanna do something a little different than before, maybe a new squad you wanna try out and see how it compares to your main squads. In general i have never been bored of a raid... with the exception of CLS for rancor, but even with having CLS i can still build another team if i want to.
My point is, if they at least reward us equally it will make it more satisfying. The arguement that if rewards are the same then stronger players will not be motivated is simply stupid. No player will think : " well I'm only gonna get equal rewards with the folks if this **** guild so I won't bother to do it"... of course that will never happen, people will always go for the highest rewards available. Maybe they will get there with less effort but they will do it. At this point TB is not about fun and challenging fights. It's about lame and challenging fignts. So it's not about keeping it interesting, it's just a grind that you have to go through...
I would be more inclined to see a more randomized TB each time. Like unexpected teams needed or different enemies, something to make it seem different or unique each time.
Or maybe not require specific toons at all and just change up the enemies so it would tell us what type of team we are going against and we can plan for it accordingly. Like if I see a sith darth maul type team then I know to use my R2, or if I see a specific faction to fight against I would need the opposite faction so if I see FO team then I wouldnt be forced to use resistance against it but resistance could have a buff in that 1 battle vs FO.
Idk something like that could be more dynamic and fun.
Sims for TB: not a good idea. Downvote.
Alternating Dark and Light side TBs would have been fun seems like they just rushed this content out and it feels unfinished again my personal opinion but I'm losing interest.
Until there is a balance, it would be crazy to do a DS only TB.
These battles are terrible and annoying to do!!!!!!!!!
If it's boring anyway I rather just sim it. It's really quite disappointing. They failed on fun content so let's just move on and let it have a sim option.
On top of that, if you focused on Dark Side characters (heaven help you), then not only are you not using every character in your roster, but you're going to need a whole new roster.
Very, very disappointing.
I agree with this statement!
Get rid of the endless waves of the same troops. Reduce the daily forced time commitment for any players in semi-serious guilds (no viable zero dmg option here)
Add some boss battles - or something that adds some strategy at least
Get rid of platoons - they serve no purpose other than to monetise otherwise hopeless toons.
Reduce frequency to once a month and increase rewards accordingly - unless you can make it interesting ebough we want to do it of course.
Long-time players are already fatigued and bored by TB and we haven't even done 3 yet.
Agreed
Early on: There are characters that no one really has (pay-to-play Ewoks, pay-to-play ships) so you lose out.
Frustation.
Later on: Everyone finally has all of the possible required characters and is simply going through the annoying, repetitive motions of filling them in, day after day.
Boredom.
Remove this nonsensical element and accomplish the tasks of what Platoons accomplish via unique and interesting battles. Why do we have 6 waves of enemies in one combat mission when those 6 waves could have been spread out across the map to accomplish various different things? The total of bonus points toward stars could still add up to the same, without making one battle so long and arduous.
Allow me to provide an argument for TB, because I actually like it.
The rewards are good, it provides currency that you can use at your own discretion, be it gear or characters or ships. Though I wouldn't mind if they up the rewards.
Platoons and deployment serves a purpose, they allow DS players to do something with our rosters, instead of contributing very little.
The effect on guild is more to do with your guilds culture, not CG. Sure the rewards favor stronger guild, but find me a game that rewards losers more. If you're losing heavy hitters it's because they're self serving and wants to get ahead in the game instead of staying with comrades. If you're getting kicked out for insufficient GP I'd say that's probably for the best, such a guild is not worthy of your time. Our guild has not kicked a player for low GP, and lost none of the heavyweights. We're very close and well coordinated, and achieves 27* despite a lowly 50million GP. I'm far happier doing this than get carried by a heartless elitist p2p guild.
I agree more variety Bull dog