Not that this is news, but it's pretty clear the meta is shifting towards a speed/damage meta led by Qui Gon Jin, Rey, GS, etc.
I'm wondering - especially from some of the expert players here - where do folks think the meta would most likely shift next? Of course it's very hard to predict but I'm sure some people have thought about it, and maybe even tried to prepare for it. A few folks have mentioned (and EA confirmed) that defense itself might be in for a boost, and so maybe that's a hint?
Anyway, what do you think and why? I've provided a few options but really have no good sense of what a comprehensive scope would look like.
Now's your chance to say "I told you so" when it actually happens.
I'm sure these options have plenty of flaws but...
What will the new meta be? (after this one) 100 votes
Speed/Damage (current meta) - will stay around for a long while
Defense/Health - Vader, Fives, Savage, Barris, etc.
Control/Turn Manipulation - Poggle, Phasma, Old Ben, Dooku, Daka, etv.
Counter/Crit/AOE - Fives, Kylo, Sidious, Kit Fisto
A specific class - Scoundrel, Empire, Droid, etc.
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People don't have all characters maxed to try them all together.
Turn meter manipulation / control / defense type teams require smarter play than the AI is currently capable of.
Yoda is strong, Jedi are back. Sith still strong. Droids are fallen, but 86 and 88 still strong in Galatic Wars.
It's not so bad.
It has been becuase everyone and there mom uses Dooku Sid and Phasma with the other two being whoever they want becuase it doesn't really matter.
That makes no sense. The meta is established: speed and damage. But metas change as new synergies are discovered, mechanics are altered, new toons released, etc.
Also, plenty of people have every toon unlocked and maxed. Players like @Naecabon and others in TI have been testing synergies of every different type for months. The established meta is the established meta until something changes within the game and it shifts.
Do you think EA will actually make a dev change regarding defense?
Only the Devs know.
Speed/Damage has been the meta for a long time. Poe was part of it, as he put up a wall to protect the squishy but fast damage dealers, while exposing and removing turn (ensuring your damage dealers lived to do their damage). Removing Poe and running QGJ as lead is still part of that old meta. I am not saying this to correct you, but to segway into the meta directions that are now at the cusp of evolving.
Jedi Meta
With the Jedi event, the entire player base began investing in Jedi to some degree (some just a little, some a lot). This inevitably expands the jedi options that players may run, particularly in GW where simi-built heroes from your roster obtain play time. Additionally, Yoda brings balance to the force, uniting the Jedi after the Order 66 patch. Jedi were washed out of meta due to the severity of the Sith counters after Order 66. Now, the Jedi have overcome that counter and are proving to be extremely capable against the top teams. Search for Jedi Master Ailans Youtube videos for proof of the Jedis capabilities at the top of the meta.
Sith Counter Play
Due to the rise of Jedi meta, the farmability of General Dooku from a Canteena Node, the visibility of team composition in the Arena, and the eminent release of Emperor Palpatine, the Sith will make a soft return only to defeat the Jedi. The Jedi are strong enough to resist the Sith, but RNG is still a determining factor. A Poe may be required to give the Sith the opportunity to cull the Jedi.
AoE Meta
Another rising power in the current meta is AoE. Sure, AoE - like the jedi - already had their day in the sun, and were nerfed out of meta. Nothing substantial has changed with AoE (except for Dots kill, then dots dont kill, expecting dots to kill again). AoE is making a comeback only because the current meta relies on speed and damage but are very squishy and can be killed easily, where AoE typically have large health-pools and do just enough damage to level a board populated by squishy heroes.
Tanky Meta
With the impending changes to Defense (alluded to be the devs, and desperately needed for the game to continue), tanky heroes are also a rising choice (5s, Savage, Kit, Kylo, etc.). These types of heroes fall out of the previous two new metas, making it a natural progressing meta as things evolve. When the Defense patch drops, this meta will rise to the top, as AOE and Jedi will be flushed without the squishy boards being popular. The squishy meta wont return against the formidable defense of the tank squad.
From an admittedly totally uninformed opinion, I have to think they will tweak Defense, and the meta will shift towards high health/tanks/defense. I think guys like Barriss, Fives, etc will reign supreme. My rough prediction is that it will coincide with the level 80 cap increase or shortly after. If QGJ's level 80 ability does in fact give speed +23 to ALL allies, it will become Barriss/Poe all over again -- and we know how the devs react when that happens.
We'll see though...
I'm going to vote that the speed meta will be around for awhile though I don't think all shards are created equally. Mine, for instance, only has 1 or 2 of these teams. Most are Phasma+Sid+Daka+Kylo type teams, so my shard has its own meta. I'm moving towards a team that I believe will consistently beat this team and the QGJ teams at level 80.
I've played quite a few games similar to GoH, and 'First Strike' teams are almost always the best option.
They've actually hinted to this on a few occasions. And players here keep asking for it, so it's very likely.
Doubtful.
Yep. I personally haven't found Turn Meter manipulation to be useful, save for Phasma.
Correct. So we dont have confirmation. However, if you look at Jedi Knight Luke Skywalkers basic attack (data mined), you'll see that it has the property of a % chance to ignore defense. Evasion and health are not apart of "defense" as they have their own classifications of buffs/debuffs. So, "defense" means armor. Currently, armor is a flat number. Chewbaccas Leader which grants allies 50 defense, for example, provides a flat mitigation of 50 damage from an attack. With heroes dealing 5,000 to 15,000 damage with a single attack (even a basic attack), reducing that damage by 50 (15,000 - 50 = 14,050 damage) is absolutely moot. They MUST evolve defense for the game to survive, otherwise as damage numbers increase, half of the heroes in the game with some form of "defense" ability will become useless as well. The big release of Jedi Knight Luke Skywalker will motivate this change if this change isnt implemented prior to his release.
Dont see anything changing until maybe Rex starts showing up, or new characters get released.
At some point the damage to health ratio is going to decrease. Tankier characters are going to become more viable and valuable as levels increase, especially STR based characters with high STR gain/lvl at 7* like Ben, Vader, Fives, Kit, etc.
A good way to maintain damage while having that tankiness is going to be a Boba Fett leader at 80.
I know this sounds bizarre, but I could easily see a team with Boba (L), Vader, Ben, Kit, Kylo being very strong at 80 with current stat and skill progressions. 50% crit damage, 10% crit chance, a lot of life and high base damages are going to combine survivability, ability blocks, potency up, good AoE damage, high critical damage and a couple of hard nukes to be dangerous.
That's the current 5 I'm looking at to have geared and ready for 80's Arena.
Love your input as always. Glad you aren't charging.
Sorry - this was bugging me. 15,000 - 50 = 14,950 (not 14,050) - making it even more useless than the original equation suggested. [/mathpolice]
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Mitigation = Defense / (Defense + (Level * 10)).
So it is a %. Just very low