I have never really understood how potency and tenacity work, and since I am working on a raid team that needs potency (as well as some other characters that never seem to land their debuffs), I am finally trying to figure it out. I know that potency and tenacity are opposites and that they determine how likely certain things are to happen. What I do not know is what the stats do or do not affect and also how they are calculated. Is there a guide somewhere on this? If not, can anyone explain how it works? Thanks!
p.s. I have no clue which board this thread goes on, so I will let the mods move it to the right one.
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A high potency heightens your chance of applying a negative effect TO an enemy.
A high tenacity heightens your chance of resisting a negative effect FROM an enemy.
For raids, it can sometimes be helpful to put a character in who can land Tenacity Down, which will reduce the enemy to the 15% base chance of resist even if you have 0 potency.
I'm still unclear about one thing though: Do all debuffs rely on Potency? Like, if an ability says 80% chance to stun, does that mean there is exactly an 80% chance the enemy will get stunned, or there is an 80% chance to attempt to inflict stun and then an (tenacity - potency)% chance for the enemy to actually be stunned?
It's the later. 80% dice roll to even make the attempt. Then it does the potency/tenacity check to see what the next dice roll will be to see if the attempt sticks.
Yes. Tenacity down always sticks. It can't be resisted. There are characters who have other debuffs that can't be resisted, but it will always say so in the description of the ability.