It may be that I don’t have CLS, so fighting him in SA and in multiple nodes of GW have becoming increasingly difficult, but as I watch Empire Strikes Back, Darth Vader owned Luke and ended up cutting off his right hand and then revealing that he was his father. Shouldn’t Vader have the same dominance over CLS until the next Luke comes out?
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They have created Gods from garbage characters: Thrawn (cartoon only, he does' exist in movies), Chirrut, Baze, Death trooper, Sith trooper, Ashoka Tano Fulcrum.....
On the other hand, Mace Windu, one of the strongest Jedi, is nearly useless in this game..
We are still lucky that they created the CLS event (it was fine and funny) and that they remembered that Luke Skywalker is (but togheter with Anakin/Darth Vader) is the central character of all the SW saga.
When it comes to a game like this, there are two main concerns. Balance and Flavor. Balance is about how the power of things relate to each other. Flavor is about whether things make sense when compared with the real world or the storyline upon which the game is based.
Now EA/CG have stated many times that this game is not a canon game. This means that it is not meant to reflect the star wars universe perfectly and can have characters that never truly existed in the star wars universe inside it like Darth Nihilus (yes, he was canon at one point, but is no longer a canon character). They do try to keep things close enough to generate some of the flavor that comes in the true star wars universe, but they are far more concerned with the other aspect.
Game balance. Lots of people think that using this term means that everything must be equal, but that isn't true, especially in an evolving strategy type game such as this. Magic the Gathering is another good example of this. They come out with new powerful characters all the time. Power creep is essential, which means that the game balance they are striving for is not a 1:1 balance, it's more like a 1.5:1 balance or higher, and it swings back and forth as to what side that power balance lies on.
So basically, yeah, your question makes sense flavor wise, but as far as game balance goes, it's not in keeping with where things are right now.
I'd love for this game to be balanced like that. But I'm also smart enough to realize that it would be less profitable if it were. EA makes money off people struggling to run the current "meta".
My dream for this game is that once it's done, considered no longer profitable and shut down, EA should port it over to the PS4 and take balance as the main priority. EA gets 60$ from me the day that happens. I know it won't. But I can dream. Until then, unfortunately, we are left with this deliberately unbalanced mess.
As per my above post, that's exactly the balance it needs, not an even one.
In short, without power creep running game balance, the game is doomed to die.