Thrawn event 7*

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Shredderaj
19 posts Member
edited October 2017
Whenever a unit is fractured in the thrawn event (7*) and then I have Hera put backup on them and they die the unit does not revive. And yes they still have backup on them when taken out. Is this suppose to happen since fracture says nothing about stopping revives.

Replies

  • Zevox
    172 posts Member
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    Fracture doesn't stop revives, but Death Trooper's Terminate special does. Most likely they're getting killed by that.
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    This has happened to me today several times. I have attempted this like honestly 30 times and it happened at least 4 times. The thing is I wasn't sure if death trooper had to do with it tho
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    Zevox wrote: »
    Fracture doesn't stop revives, but Death Trooper's Terminate special does. Most likely they're getting killed by that.

    But see that doesn't make sense since in the backup ability description it says it can't be prevented and it is a locked ability so that should override deathtrooper's ability
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    You should also put this in bugs because I can confirm this
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    HB0MBZ wrote: »
    You should also put this in bugs because I can confirm this

    How do I do that I do t really post the forum very much
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    Shredderaj wrote: »
    Zevox wrote: »
    Fracture doesn't stop revives, but Death Trooper's Terminate special does. Most likely they're getting killed by that.

    But see that doesn't make sense since in the backup ability description it says it can't be prevented and it is a locked ability so that should override deathtrooper's ability

    In this event death trooper doesn't have or doesn't use that ability. Unless DT's applied buff immunity works through it which it shouldn't
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    Thrawn is way OP’d in this event
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    Thrawn is way OP’d in this event

    I think him alone could be my whole Phoenix team at g8 7*
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    Well I will get him to 7*s 9 months from now, no worries
  • Zevox
    172 posts Member
    edited October 2017
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    Shredderaj wrote: »
    Zevox wrote: »
    Fracture doesn't stop revives, but Death Trooper's Terminate special does. Most likely they're getting killed by that.

    But see that doesn't make sense since in the backup ability description it says it can't be prevented and it is a locked ability so that should override deathtrooper's ability
    You're misunderstanding that ability. "Can't be prevented" means Hera can give that buff to someone who has Buff Immunity, Shock, or another buff-blocking effect, and being locked means it can't be dispelled. But the actual revive effect can still be prevented by moves that make it impossible to revive the target, like Terminate, Annihilate, or Execute.
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    Guys the cant be dispelled and prevented part is about the buff not revive when deathtrooper uses aoe he cant dispell Back-Up plan since its locked but if he kills the target with terminate while Back-Up plan is still on Target will not come back since terminate prevents revives

    The cant be prevented part in the Back-Up plan means lets say Ezra if he has buff immunity on him and Hera uses back up Ezra will gain Back-Up ignoring buff immunity
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    Zevox wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Fracture doesn't stop revives, but Death Trooper's Terminate special does. Most likely they're getting killed by that.

    But see that doesn't make sense since in the backup ability description it says it can't be prevented and it is a locked ability so that should override deathtrooper's ability
    You're misunderstanding that ability. "Can't be prevented" means Hera can give that buff to someone who has Buff Immunity, Shock, or another buff-blocking effect, and being locked means it can't be dispelled. But the actual revive effect can still be prevented by moves that make it impossible to revive the target, like Terminate, Annihilate, or Execute.

    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    This is the actually ability description: Target other ally gains Backup Plan buff for 3 turns.
    (Backup Plan: Revcover 10% health, Revive with 80% Health and 30% Turn meter when defeated. Can't be dispelled or Prevented.)

    This is describing what is being done and the it can't be prevent from being done that is the whole point of a locked ability THAT THE EFFECTS WON'T BE STOPPED by other ability's.
  • Shredderaj
    19 posts Member
    edited October 2017
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    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    My main grip is that stormtrooper(taunted), thrawn, and deathtrooper start on full turn meter. If stormtrooper wasn't auto taunted I'd happy.
  • Zevox
    172 posts Member
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    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.
  • USAFmedic129
    1538 posts Member
    edited October 2017
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    The AI always is granted special abilities not available to players. Look at all the bonus attacks, synergy with non-synergetic characters, special moves and other abilities granted. NPC Deathtrooper are not the player version.
  • Shredderaj
    19 posts Member
    edited October 2017
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    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    And that's what I meant useless for this event.
  • Shredderaj
    19 posts Member
    edited October 2017
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    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics right now. When you say what an ability does then write it can't be dispelled or prevented then that is what it means unless one specifies certain expectations. But then since it is a locked ability which does not go away technically it should be overridden by "lesser" abilities except in raid of course.
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    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.
  • crzydroid
    7383 posts Moderator
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    Shredderaj wrote: »
    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.

    It doesn't say the effects though. It is referring to the buff.
    Shredderaj wrote: »
    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    Yes, a Boba killed by Terminate would not revive. This is a function of the ability independent of deathmark.
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    I would be fine with the event if stormtrooper was not auto taunted (mainly this) with full tm meter long with thrawn and the 2 deathtroopers.
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    crzydroid wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.

    It doesn't say the effects though. It is referring to the buff.
    Shredderaj wrote: »
    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    Yes, a Boba killed by Terminate would not revive. This is a function of the ability independent of deathmark.

    There are two type of revives in this game, ones like HK that are not a part of a like ability/ constantly reapplied and ones like Boba/Her a that are "locked" it just honestly is silly to make it "locked" and not removable and then make a toon that can just ignore that completely. It makes the whole idea pointless since a toon will eventually be made that revives that will ignore the terminate abilities a line should be drawn.

    You know when protection was introduced it was introduced as a nonrecoverable health bar like that was the terminology used. But then characters where introduced that specifically gave "healed" protection completely counteracting the original point of protection.
  • crzydroid
    7383 posts Moderator
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    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.

    It doesn't say the effects though. It is referring to the buff.
    Shredderaj wrote: »
    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    Yes, a Boba killed by Terminate would not revive. This is a function of the ability independent of deathmark.

    There are two type of revives in this game, ones like HK that are not a part of a like ability/ constantly reapplied and ones like Boba/Her a that are "locked" it just honestly is silly to make it "locked" and not removable and then make a toon that can just ignore that completely. It makes the whole idea pointless since a toon will eventually be made that revives that will ignore the terminate abilities a line should be drawn.

    You know when protection was introduced it was introduced as a nonrecoverable health bar like that was the terminology used. But then characters where introduced that specifically gave "healed" protection completely counteracting the original point of protection.

    Revive is all the same. Boba's Bounty Hunter's Resolve buff is locked--it can't be dispelled. The effects of the buff; in this case, the revive, can be blocked. The first character to block revives was Boba...also the first character with a locked buff. If it was meant to ignore revive immunity, they wouldn't have introduced it with the first character to inflict revive immunity.
  • Options
    Shredderaj wrote: »
    Zevox wrote: »
    Fracture doesn't stop revives, but Death Trooper's Terminate special does. Most likely they're getting killed by that.

    But see that doesn't make sense since in the backup ability description it says it can't be prevented and it is a locked ability so that should override deathtrooper's ability
    The BUFF can't be prevented (ie: through Buff Immunity), and once it's on it can't be cleansed. It can only be triggered by a death or it can expire after a certain number of turns.

    Think of the order of operations this way:
    1) You put Backup Plan on someone.
    2) That person dies.
    3) Terminate places a hidden flag on the character saying they cannot be revived.
    4) Backup Plan triggers and attempts to revive.
    5) Because the character can't be revived, Backup Plan fizzles and they stay dead.

    Who knew playing Magic the Gathering a whole bunch in high school would have real world benefits 17 years later?
    Ceterum censeo Patientia esse meliat.
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    crzydroid wrote: »
    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.

    It doesn't say the effects though. It is referring to the buff.
    Shredderaj wrote: »
    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    Yes, a Boba killed by Terminate would not revive. This is a function of the ability independent of deathmark.

    There are two type of revives in this game, ones like HK that are not a part of a like ability/ constantly reapplied and ones like Boba/Her a that are "locked" it just honestly is silly to make it "locked" and not removable and then make a toon that can just ignore that completely. It makes the whole idea pointless since a toon will eventually be made that revives that will ignore the terminate abilities a line should be drawn.

    You know when protection was introduced it was introduced as a nonrecoverable health bar like that was the terminology used. But then characters where introduced that specifically gave "healed" protection completely counteracting the original point of protection.

    Revive is all the same. Boba's Bounty Hunter's Resolve buff is locked--it can't be dispelled. The effects of the buff; in this case, the revive, can be blocked. The first character to block revives was Boba...also the first character with a locked buff. If it was meant to ignore revive immunity, they wouldn't have introduced it with the first character to inflict revive immunity.

    Not to argue but they are not the same one is a revive chance one is a automatic revive upon death
  • HB0MBZ
    190 posts Member
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    I don't understand this event at all. Why even fight 3 waves of goop, then face thrawn who has full turn meter, and DT with aoe buff immunity. It's like putting a wolf and a chicken in a cage and giving the wolf the first move
  • Kyno
    32087 posts Moderator
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    Moved to bugs and issues, but it sounds like it may be WAI with death trooper
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    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.

    It doesn't say the effects though. It is referring to the buff.
    Shredderaj wrote: »
    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    Yes, a Boba killed by Terminate would not revive. This is a function of the ability independent of deathmark.

    There are two type of revives in this game, ones like HK that are not a part of a like ability/ constantly reapplied and ones like Boba/Her a that are "locked" it just honestly is silly to make it "locked" and not removable and then make a toon that can just ignore that completely. It makes the whole idea pointless since a toon will eventually be made that revives that will ignore the terminate abilities a line should be drawn.

    You know when protection was introduced it was introduced as a nonrecoverable health bar like that was the terminology used. But then characters where introduced that specifically gave "healed" protection completely counteracting the original point of protection.

    Revive is all the same. Boba's Bounty Hunter's Resolve buff is locked--it can't be dispelled. The effects of the buff; in this case, the revive, can be blocked. The first character to block revives was Boba...also the first character with a locked buff. If it was meant to ignore revive immunity, they wouldn't have introduced it with the first character to inflict revive immunity.

    Not to argue but they are not the same one is a revive chance one is a automatic revive upon death
    Not to argue, but they're the same. One is a percent chance to revive, the other is a guarantee to revive, but probability aside they're still the same game effect: Revive.

    Terminate says that the character killed by it cannot be Revived.
    Ceterum censeo Patientia esse meliat.
  • Options
    NicWester wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Fracture doesn't stop revives, but Death Trooper's Terminate special does. Most likely they're getting killed by that.

    But see that doesn't make sense since in the backup ability description it says it can't be prevented and it is a locked ability so that should override deathtrooper's ability
    The BUFF can't be prevented (ie: through Buff Immunity), and once it's on it can't be cleansed. It can only be triggered by a death or it can expire after a certain number of turns.

    Think of the order of operations this way:
    1) You put Backup Plan on someone.
    2) That person dies.
    3) Terminate places a hidden flag on the character saying they cannot be revived.
    4) Backup Plan triggers and attempts to revive.
    5) Because the character can't be revived, Backup Plan fizzles and they stay dead.

    Who knew playing Magic the Gathering a whole bunch in high school would have real world benefits 17 years later?

    The BUFF in essence is only the effects upon death so the can't be prevented is a little silly since they affects are techniclly prevented by another ability. The description does not differentiate between applying buff or affects. Lol man I haven't thought about magic the gathering in a long time
  • Options
    NicWester wrote: »
    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.

    It doesn't say the effects though. It is referring to the buff.
    Shredderaj wrote: »
    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    Yes, a Boba killed by Terminate would not revive. This is a function of the ability independent of deathmark.

    There are two type of revives in this game, ones like HK that are not a part of a like ability/ constantly reapplied and ones like Boba/Her a that are "locked" it just honestly is silly to make it "locked" and not removable and then make a toon that can just ignore that completely. It makes the whole idea pointless since a toon will eventually be made that revives that will ignore the terminate abilities a line should be drawn.

    You know when protection was introduced it was introduced as a nonrecoverable health bar like that was the terminology used. But then characters where introduced that specifically gave "healed" protection completely counteracting the original point of protection.

    Revive is all the same. Boba's Bounty Hunter's Resolve buff is locked--it can't be dispelled. The effects of the buff; in this case, the revive, can be blocked. The first character to block revives was Boba...also the first character with a locked buff. If it was meant to ignore revive immunity, they wouldn't have introduced it with the first character to inflict revive immunity.

    Not to argue but they are not the same one is a revive chance one is a automatic revive upon death
    Not to argue, but they're the same. One is a percent chance to revive, the other is a guarantee to revive, but probability aside they're still the same game effect: Revive.

    Terminate says that the character killed by it cannot be Revived.

    Whole point really is that the two abilities in the descriptions kinda butt heads. The Backup plan says it won't be prevented when it describes the effects in the parenthesis. It really should have the prevented part outside of the parenthesis. But anyway you I'm really just annoyed at the 100% TM at the started of the final battle
  • crzydroid
    7383 posts Moderator
    Options
    Shredderaj wrote: »
    NicWester wrote: »
    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    crzydroid wrote: »
    Shredderaj wrote: »
    Zevox wrote: »
    Shredderaj wrote: »
    But then that makes the ability absolutely useless. That means it is only applied and does nothing.
    Against exactly three moves in the entire game, and for two of them only if they're the finishing blow (the other of which is always a finishing blow), yes, it does. And that is the situation you're running into, because one of the three characters with those abilities happens to be in this event.

    Backup Plan is still useful here, because your characters won't always be killed by specifically Terminate. But be aware that if they are, Backup Plan won't work.

    See I'm arguing semantics here too when say what an ability does then write next to it that it can't be prevent or dispelled it means just that that those said effects will happen unless specific exceptions are stated. And besides since it is a locked abiloty it is technically an ability of higher order to a "lesser" unlocked ability unless in raids of course.

    It doesn't say the effects though. It is referring to the buff.
    Shredderaj wrote: »
    Also deathtrooper doesn't even inflict a deathmark anyway in the event which doesn't matter for this. Does terminate even stop boba fett's revive anyway.

    Yes, a Boba killed by Terminate would not revive. This is a function of the ability independent of deathmark.

    There are two type of revives in this game, ones like HK that are not a part of a like ability/ constantly reapplied and ones like Boba/Her a that are "locked" it just honestly is silly to make it "locked" and not removable and then make a toon that can just ignore that completely. It makes the whole idea pointless since a toon will eventually be made that revives that will ignore the terminate abilities a line should be drawn.

    You know when protection was introduced it was introduced as a nonrecoverable health bar like that was the terminology used. But then characters where introduced that specifically gave "healed" protection completely counteracting the original point of protection.

    Revive is all the same. Boba's Bounty Hunter's Resolve buff is locked--it can't be dispelled. The effects of the buff; in this case, the revive, can be blocked. The first character to block revives was Boba...also the first character with a locked buff. If it was meant to ignore revive immunity, they wouldn't have introduced it with the first character to inflict revive immunity.

    Not to argue but they are not the same one is a revive chance one is a automatic revive upon death
    Not to argue, but they're the same. One is a percent chance to revive, the other is a guarantee to revive, but probability aside they're still the same game effect: Revive.

    Terminate says that the character killed by it cannot be Revived.

    Whole point really is that the two abilities in the descriptions kinda butt heads. The Backup plan says it won't be prevented when it describes the effects in the parenthesis. It really should have the prevented part outside of the parenthesis. But anyway you I'm really just annoyed at the 100% TM at the started of the final battle

    Well, I think we can all agree the wording sometimes leaves something to be desired. In this case, "Can't be dispelled or prevented" is in the same sentence--how would a revive be dispelled? Therefore, it's safe to assume it is talking about the buff and not the mechanic.
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