For those who are not familiar with this economic theory experiment, it is competitive bidding experiment for auctioning $100 bill and having second highest bidder give up the money he bid. It starts innocently at $1 and escalates to real life experiments in $2000+ ... until someone gives up and takes a loss.
The first day I looked at this game, I said: $100 a month "dollar auction" game.
Google "dollar auction wiki" if you want closer look at this practical economic theory...
The point being, if you spent $2000 and you regret it, you did it exactly as many people before you. To get that $100 a month rank1 daily award.
Now, they have misled about Poe, very very minor injustice, and they remove topics that criticize the game, much more serious injustice, yet ofcause trivial in a scope of things as this being some silly game... however that's that. Don't like it, don't pay/play.
0
Replies
With some fixing the game could seriously improve both its long term viability and the fun factor for players. I don't think it's as cynical as trying to auction less for more, I think it just needs a nudge in the right direction.
Especially when you see rank 1 crystal blocks spending 300 crystals to hold the spot.
It's probably more like $200 per month to hold rank one as you hit diminishing returns pretty quickly with the doubling costs.
you're
Well, I thought it would be understood that 500 crystal a day times 30 days in a month equals to 15K crystal, or $100 USD if you buy it