The Clone Wars ideas #5

Allenb60
2171 posts Member
edited August 2020
Link to #4

Tera Sinube, Slow but steady Jedi support that helps Jedi allies keep up the pace
Disarm, basic ability - Deal physical damage to target enemy and dispel their offensive positive effects. If an effect is dispelled, stun them for one turn.

Always be One Step Ahead, special ability with a three turn cooldown - Inflict Tracking Beacon on the target for two turns, which can't be dispelled or evaded. Then, the target gains 25% turn meter.

Tracking Beacon: Whenever this unit gains bonus turn meter or a non-unique positive effect, all Jedi enemies gain half that much turn meter and the positive effect for one turn.

Listen Closely, special ability with a three turn cooldown - Dispel all negative effects on target other ally. They gain foresight for two turns if they are a Jedi ally. Then, all allies with foresight gain 40% turn meter.

Coruscant Crime World Expert, unique ability - Tera Sinube gains 5% potency for every Scoundrel enemy and every Galactic Republic ally. Whenever an enemy with Tracking Beacon and a special ability off cooldown starts their turn, all Galactic Republic allies gain foresight for one turn.

Asajj Ventress (Bounty Hunter), Bounty Hunter support that can swing the battle for allies by taunting or delaying enemies
Nimble Strike - Deal physical damage to target enemy and inflict speed down for two turns. Asajj gains 50% turn meter if she has no abilities on cooldown.

Torment, special ability with a three turn cooldown - Asajj gains evasion up and taunt for one turn. Dispel all positive effects from all enemies. Inflict ability block on the target for one turn and accuracy down on all enemies for two turns.

Acrobatics, special ability with a three turn cooldown - Deal physical damage to target enemy and remove all turn meter. If Asajj has higher speed than the target, reset the cooldown of this ability.

Go where the Tide Flows, unique ability - Asajj gains 25% speed while she is at full health and gains 25% evasion while she is under full health. Asajj gains 50% health steal and counter attacks whenever she evades an enemy attack.

Asajj Ventress' Payout - Whenever Asajj Ventress receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Asajj Ventress gains 40% potency until the end of the encounter and her cooldowns are reset.

Latts Razzi, Versitile Bounty Hunter support that shares buffs among allies and slows enemies
Martial Arts, basic ability - Deal physical damage to target enemy. Latts Razzi gains retribution for one turn.

Grappling Boa, special ability with a three turn cooldown - Deal physical damage to target enemy and another enemy with the highest turn meter. Remove 50% turn meter from enemies that are damaged by this attack.

The Task at Hand, special ability with a four turn cooldown - Dispel all negative effects from Bounty Hunter allies. Bounty Hunter allies gain every positive effect on another Bounty Hunter ally with the same role (Attacker, Support/Healer, or Tank) for two turns.

Adept Hunter, unique ability - Latts Razzi gains potency up whenever an enemy resists a negative effect, speed up whenever an enemy removes turn meter, and offense up whenever an enemy recovers health, all for one turn. Whenever Latts Razzi gains a positive effect that she already has, she gains 10% turn meter.

Latts Razzi's Payout - Whenever Latts Razzi receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Until the end of the encounter, Latts Razzi inflicts stagger for one turn and gains critical chance up for two turns whenever she uses a basic ability during her turn.

C-12 Highsinger, A Bounty Hunter attacker that turns excess speed into increased damage
Hot-Wire, basic ability - Deal physical damage to target enemy. Place a thermal detonator on them that explodes after one turn. Set the duration of all thermal detonators on target enemy to one turn.

Cyclone, special ability with a four turn cooldown - Deal physical damage to a random enemy target and remove 40% turn meter from a random unit that has 40% or more turn meter. Repeat this until all units have less than 40% turn meter. This turn meter removal can't be prevented and these attacks can't be countered.

Uncanny Reflexes, unique ability - Highsinger gains 75% counter chance. Whenever Highsinger is unable to gain bonus turn meter, he has all negative effects dispelled and loses 20% turn meter.

Overcharge, unique ability - Whenever Highsinger gains more than 100% turn meter, he gains 15% offense (stacking, max 3 stacks) for one turn. Whenever another Bounty Hunter or Droid ally gains more than 100% turn meter, Highsinger gains 15% turn meter.

C-12 Highsinger's payout - Whenever Highsinger receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Highsinger gains 100% max protection until the end of the encounter and recovers 50% protection.

Ki Adi Mundi, Jedi tank that taunts for other damaged taunting allies and coordinates allies
Take Point, basic ability - Deal physical damage to target enemy. A random ally without speed up gains speed up for two turns. If another ally with taunt is weaker than Ki Adi Mundi, they lose taunt and Ki Adi Mundi gains taunt for two turns.

Cleave, special ability with a four turn cooldown - Deal special damage to target enemy, plus bonus damage equal to 10% of the total max health of all enemies that are present. Reduce the cooldown of this ability by two turns on a critical hit.

Hold Out and Join Forces, special ability with a four turn cooldown - Equalize the turn meter of all allies, then all allies gain 10% turn meter and defense up for one turn. Galactic Republic allies gain foresight and advantage for two turns.

Methodical Jedi Master, leader ability - Galactic Republic allies gain 45% defense, gain 5% speed for every other ally with foresight. Whenever a Galactic Republic ally loses a positive effect, they recover 5% protection. Whenever a Galactic Republic ally loses a positive effect with two or more turns of duration during an enemy's turn, they regain it for one turn.

Clone Trooper Pilot, Clone Trooper support that improves other Clone ally's special attacks and cripples enemy advances
Always on Target, basic ability - Deal physical damage to target enemy and remove 20% turn meter. If Clone Trooper Pilot is assisting an ally, remove another 20% turn meter. The target enemy can't evade this turn.

Republic Reinforcements, special ability with a three turn cooldown - Deal special damage to all enemies and stagger them for one turn. Inflict defense down on enemies with less than 50% turn meter for two turns. Galactic Republic allies gain 10% turn meter for every enemy with 50% turn meter or more.

Minimal Casualties, Maximum Effectiveness, unique ability - Whenever a Galactic Republic ally uses an ability that targets all enemies while Clone Trooper Pilot is present, they deal 20% more damage and can't be countered. If all allies were Galactic Republic at the start of the encounter, Clone Trooper Pilot gains 40% potency.

Aqua Droid, Underlying Separatist healer that buffs itself and other allies in preparation to attack
Wrist Cannon, basic ability - Deal special damage to target enemy and inflict critical chance down for two turns.

Submerge, special ability with a one turn cooldown - Aqua Droid and target other Droid ally gain stealth for one turn. Aqua Droid gains 50% turn meter and two random offensive positive effects that it doesn't have already until it uses Wrist Cannon during its turn.

Underwater Reconstruction, unique ability - While Aqua Droid Droid has stealth, it gains 100% evasion and Droid allies with stealth recover 50% protection at the start of their turn. Whenever Aqua Droid uses Wrist Cannon during its turn, all Droid allies gain any offensive positive effects it has for three turns and the cooldown of Submerge is increased by two turns.
Post edited by Allenb60 on
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