Yeah, I know, it seems trivial but really it isn’t. There’s simply no reason to break the mold THEY set (10 leadership, 13 unique, 16 special) other than “let’s make their already crazy farms that much harder”.
So yeah, it’s “only 3 omegas”, but in reality it’s not only that. It’s a level of conduct. A totally unnecessary tweak that is supposed to slide under the radar or be too trivial for anyone to make a fuss about it.
Ugh! I’m finding it hard to stay on the camp (which for the most part I'm on) that keeps defending EA under the “it’s a business” and “if you don’t like it, stop playing, don’t whine” umbrella.
I don’t mind that great stuff is hard to get, I totally understand why if everything was available from day one or easy to get, the game would become stale fast and I totally get that if you want to be at the top, you have to spend (and I do). Perfectly understandable. But this? This is just doing something just because.
Both R2 and Luke require 13 omegas for their zetas...
R2 doesn’t have a lead zeta ability and Luke’s lead requires 10 omegas. All leader abilities in the game require 10 omegas, it’s the uniques that require 13 (and specials 16, as I wrote in the OP).
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R2 doesn’t have a lead zeta ability and Luke’s lead requires 10 omegas. All leader abilities in the game require 10 omegas, it’s the uniques that require 13 (and specials 16, as I wrote in the OP).
This isn’t a complaint, I’m just pointing it out and saying it’s not cool. That’s what forums and discussions are for.