Kit Ideas for General Hux and Flametrooper

2 First Order guys we need too be added to the game: here are my ideas. Leave comments below please :)

General Hux
Unlocks at 3*
First Order support which reduces critical damage for enemies and boosts ally critical damage
Support, Dark side, First Order

Basic: Charge the Weapon
Dispel Foresight on a random enemy, then deal physical damage to target enemy.
OMEGA: Grant a random First Order ally Critical Damage up for 1 turn.

Special: Launch the Weapon (Cooldown : 20)
85% to Inflict Critical Damage down on all enemies for 2 turns, which can't be resisted, and then deal special damage to all enemies, Dealing 10% more critical damage
for each ally with critical damage up. Targets who are critically hit have Critical Damage Down duration increased by 2. This Ability starts on cooldown and is reduced
by 1 whenever an ememy with critical change down scores a critical hit.
ZETA: The Critical Damage Down effect will atomatically re-apply when it expires or is dispelled if Hux is alive.

Unique: Know the Weapon
All alies with Critical Chance up have +10% critical damage, and all alies with critical chance up have +10% critical chance. Whenever a buff expires on an ally, they
gain 2% counter chance (stacking) until the end of an encounter as long as Hux is alive.
OMEGA: +3% counter chance

Unique: First Order General
If all enemies have critical chance down, Hux will call a random first order ally to assist whenever he uses his basic attack. Then, hux gains 5% turn meter for each
debuffed enemy.
ZETA: Whenever Hux uses his basic attack and all allies have Critical damage up, he calls a random first order ally to assist, then gains 5% turn meter for each
buffed ally.

Flametrooper
Unlocks at 2*
First order tank that works with burning
Tank, Dark side, first order

Basic: Light 'em up
Deal special damage to target enemy with a 75% to inflict burning for 1 turn.
OMEGA: targets have -50% tenacity against this attack.

Special: Wall of Flames (Cooldown : 3)
Deal physical damage to all enemies and expose all enemies with burning for 2 turns.
OMEGA: 20% damage

Special: First Order Special Forces
All first order allies gain critical chance up for 5 turns, 50% turn meter, and offense up for 2 turns.
OMEGA: Call a random First Order ally to assist.

Unique: Burn them to the ground
All enemies with burning have -10% critical damage and -10% speed.
ZETA: All enemies with burning have -100% tenacity



Leave comments below if you like / dislike.

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