Darth Bane Idea

Djem So: Lv1:Deal physical damage to target enemy with a 10% chance to attack again.

Lv8 ZETA: Deal physical damage to target enemy twice and gain offense up. Attack a third time if Darth Bane has offense up. This attack cant be countered more than once.


Discharge: Lv1: Deal damage to all enemies and inflict shock for 1 turns.

Discharge: Lv8: Deal damage to all enemies and inflict shock for 2 turns. Refresh the cooldowns on all debuffs on all enemies.

Master and Apprentice:Lv1: Deal physical damage and call target sith ally to assist.

Lv8: Deal Physical damage and call target sith ally to assist. Assisting ally gains all buffs Darth Bane has and gains 100%TM.


Leader: Sith Champion: LV1: Sith allies gain 5% offense and 5% speed.

Lv8: Sith allies gain 10% offense, 10% Critical chance 10% Critical damage and 10% speed. Sith deal 20% more damage to light side characters.

Unique: Rule of 2:Lv1: If Darth Bane is the leader and there is only 1 remaining ally sith, all allies gain 50% offense and 50% Health steal


Lv8: ZETAIf Darth Bane is the leader and there is only 1 remaining ally sith, all sith allies incliding bane gain 80% offense and 50% Health steal. Their cooldowns are reduced by 1 at the end of each turn, they are immune to stun and their attacks have a additional 50% chance of being critical hits.

Replies

Sign In or Register to comment.