I dont know how you guys feel about this but i dont have a million mod sets to mod LS and DS characters equally good to participate in TB. And i dont want to move the hubdreds of mods i have one by one every week between the different TBs... We need Mod Set Changers so that full sets can be removed and equipped easily before these new features...
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untill then, i'll do without mod swapping. Can't do it in TW anyway, so it's sort of worth it to have alot of characters modded correctly.
well, i switch 0 mods, doesn't change the fact that mod management is horrible ingame. especially when you've got a lot of mods i might add.
The need to swap is there because mods as a whole are not WAI.
Unless making speed overpowering and forcing people to spend more to get speed secondaries is WAI, in which case that's some illogical greedy kittens.
Yeah, that's almost certainly the case.
At this point, I'd settle for a button to "Save All Mod configs", then shuffle them about one by one, do my battle/event/raid/whatever, then click "Restore Previous Mod Configs". I hate writing down what mod came from who just so I don't mess them up.
Ding. Ding. Ding.
Fix the underlying issue.
I'm lvl 80 with full lvl 15 5 pip mods ln Jedi and nightsisters, 12-15 on first order, mostly lvl 15 on Phoenix, about half at lvl 15 for resistance, etc.
By 85 I anticipate having all of them at lvl 15 and most of them if not all at 7*.
I am using mostly health mods, and will trade out for speed sets or other relevant sets later and move the health mods to secondary chars.
Fully f2p, btw.
This is the obvious truth. If players are wanting their best chance at success using characters that don’t get off the bench often, they will want their fastest, most powerful mods to be transferred. Granted you can do this now, but it takes forever and there’s no secondary filter... save us the time of having to go to .gg and let us do it in game.
I don’t see why this isn’t a reasonable request. If this is something that won’t be considered for other reasons I would love to hear those reasons shared.
@CG_Kozispoon @CG_RyDiggs
Yup. If they doubled, tripled, or even quadrupled the secondary stat boosts other than speed, then maybe the other secondary stat boosts would be competitive/desirable over speed. Until then, I don't need +24 defense on R2D2. I'll take the +14 Speed.
You said it's not possible to fully mod all your chars unless you are a whale. Especially if you have been playing for a long time (i.e. people posting screenshots of 70k GW tokens on top of having all those chars at 7*) its doable, but even for someone who is f2p it's not terrible. Mod challenges with 2 energy refresh get you 20+ mods per day. Upgrade anything not yellow to 12 to see all the stats, etc. A week of 2 refreshes per day will get you around 120 mods. If you can't take couple of weeks to gear up your chars.... Well, *shrug.
the reason i don't switch mods is because it's horrible to manage (and i do fine without mod swapping). Point is, i do have alot of mods and i still think mod sets will be beneficial for me. mod management in general is just horrible.
That was using a 5 day week, my bad. 7 day would be 160+.
Good mods or perfect mods? If you only care about perfect mods (or only consider them good if they have perfect stats) then the answer is still the same, it will just take longer to filter through them... It gives you something to farm when you start running low on chars you care about.
90% of them will be white garbage or have horrible primary stats that no character wants.
5% of them will be Green with a garbage secondary or garbage primary
4% will be blue with garbage secondary or primary
.5% will be purple or orange and have garbage primary or secondaries
.4% Will be a colored mod with proper primary and attractive secondary
.09% will be a colored mod with proper primary and attractive secondaries that upgrades incorrectly on leveling
.01% of your mods will be colored, have correct primary, attractive secondaries AND the correct secondaries upgrade on leveling.
Exactly right.
We all know there's been a character power creep yet mods have remained static. In the current climate what is +35 defence or 2% health/protection really going to do against heavy hitters?
Reduce the need to mod swap and a lot of the issues go away.