Re: Royal Guard buffs

The developers have got to adjust the Light Side missions that involve Vader or Palpatine surrounded by Royal Guards.
Those missions are going to be far more difficult after the update.
I don't know enough about Magnaguard to say whether the same applies, but I don't recall seeing a mission with 4 or 5 Magnaguards in the same room.
Royal Guard
Abilities Reworked
Basic: Force Pike
Base: Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 50% chance to also Stun the target for 1 turn.
Special 1: Imperial Phalanx
Base: All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 25% Turn Meter. (Cooldown 5)
Unique: Unyielding Defender
Base: At the end of each turn, if any other ally took damage that turn, Royal Guard gains 5% Turn Meter. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Sign In or Register to comment.