For the next TW, minimally there needs to be a difference between the rewards of 2 guilds tying, and a guild in the same bracket losing. Tying guilds should not get First Place rewards, but they both deserve more than Second Place if they tie. For a tie, there should be an average of the rewards for both teams. Here is an example:
example: 100M-109.9M Bracket
1st place = 2 zeta, 1350 guild tokens, 450 GET, 3 omegas, 4 purple mats, 560k credits, W1-05A loot box
2nd place = 1 zeta, 1150 guild tokens, 375 GET, 2 omegas, 3 purple mats, 140k credits, W1-05B loot box
new tie reward: 2 zetas, 1250 guild tokens, 400 GET, 2 omegas, 4 purple mats, 350k credits, W1-05B loot box
And hopefully this is simpler to implement than a tiebreaker system of some kind, but tying guilds want to be differentiated from losing guilds because there is a difference.
- Finity
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I don't think ties themselves are a huge problem. This mode is fun and that's the most important thing.
Getting the losing rewards is a bit of a feel bad though. Just a small bump so we felt like we earned something.
I think EA should think better how new content works.
GvG was highly demanded, but the rewards were not well thinked in case of ties.
A simple solution is to give extra banners in this cases:
- By toons surviving an attack (in offense or defense mode).
- By deploying non used toons, like in TB
That could break the ties problem with a fair solution for the really stronger guild...
Excellent idea
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No. It should at least in some way be related to performance. Lower GP guilds would always play for tie if they knew they would "autowin" the tie breaker.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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