My proposal is that as you get into the higher gp tiers, each guild can set more defensive teams. That will actually force the top guilds potentially not be able to finish easily.
Tie TW because of both side clear the map is a result of bad defense from both side. They don't need to fix that, guild beed to fix the strategy to not being cleaned up their territories
Uhhhh thats a very bad idea. U want to force f2p players to farm MORE??
He’s only talking high GP guilds, which means the ftp has already farmed or its only whale guilds.
Once you get into the 100+ mil guilds you have more than 500 decent total squads in the guild, so a full clear becomes quite easy for both guilds. Increasing the number of squads for these guilds would help prevent full clears and thus prevent constant ties.
Not to mention some of the wins occured only due to bug (defense team disappears and banners are not awarded for some game crashes and for victory in last second) .
Some of them also may occur when two friendly guilds encounter.
And more chance to win also in lower brackets, where the attacking toons are not nearly endless...
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He’s only talking high GP guilds, which means the ftp has already farmed or its only whale guilds.
Once you get into the 100+ mil guilds you have more than 500 decent total squads in the guild, so a full clear becomes quite easy for both guilds. Increasing the number of squads for these guilds would help prevent full clears and thus prevent constant ties.
Among the top 200, 23 matches (a quarter) ended with a win/loss rather than a tie. It’s possible to do it.
23/200 = 11.5% which is not anywhere close to a quarter. 88.5% ended in a tie if your info is correct.
Some of them also may occur when two friendly guilds encounter.
And more chance to win also in lower brackets, where the attacking toons are not nearly endless...