General Grievous: Rework

Cognosco
5 posts Member
edited December 2017
Upgrade of
General Grievous
(Dark Side, Attacker, Separatist, Droid)

Greivous.jpg

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Basic: Furious Assault
Deal Physical damage to target enemy, steal and remove 25% Turn Meter. If target enemy was a Jedi, attack again. The second attack has a 50% chance to Stun them for 1 turn. This attack can't be Evaded or Countered.

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Special: Grievous Wounds | cooldown: 4
Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns. Inflict Buff Immunity for 2 turns on the primary target (applied before damage). Debuffed enemies have -50% Tenacity for this attack. Grievous recovers Health equal to 150% of the damage dealt. If full Health, he recovers Protection. This attack ignores Armor.

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Special: Sinister Laugh | cooldown: 5
Inflict Health Down and Defense Down on all enemies for 2 turns. Inflict Ability Block on target enemy. Jedi enemies lose 15% Turn Meter and can't Resist any of these effects. Then, Grievous gains 5% Turn Meter for each detrimental effect inflicted. (Potential maximum turn meter gain: 80%)

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Leadership Ability
All enemies lose 10% (doubled on Jedi) of their General Stats excluding Health Steal (Health, Protection, Speed, Critical Damage, Potency, Tenacity)
All Dark Side Droid and Separatist allies gain 50% of the highest amount of each General Stats lost.

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Unique Ability
Whenever Grievous falls below 100% Health he Dispels all negative status effects from himself, gain 40% Turn Meter, reduces his cooldowns by 1 and force the healthiest ally to Taunt for 2 turns. If an ally is already Taunting, that ally recovers full Health and loses all Turn Meter.
Grievous has a 40% chance to swap Turn Meter with the ally with most Turn Meter after the end of his turn(Grievous can't swap Turn Meter by this effect again until the end of the next turn).

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A roughly estimation of the Leadership General Stats gains against a good Jedi Team:
Health: 3200
Protection: 4500
Speed: 25
Critical Damage: 22%
Potency: 7%
Tenacity: 5%

It may not seem much but when the other team lose the general stats it creates an even bigger difference.

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Just for fun
Any thoughts?

Post edited by Cognosco on

Replies

  • Options
    Basic- is it always a chance stun on Jedi or only on the double attack?
    Special 1- 150% damage health recovery seems much as he does decent damage,especially with armor ignore, almost maybe 50-75%
    Special 2- maybe add something such as defense down as well as it'd allow for more meter gain because it won't be reliant on a max of six buffs, and it'd fit in with his general defense penetration
    Leader- don't remove health steal. Way to much, even if it's a zeta it'd be pushing it. And why only make it restricted to dark side? Pointless restriction, as well as what does "50% amount of the highest stat" mean? Like if you remove 20% of Kenobi's 50K protection all his allies gain 5K protection? cause if so he's super charging his team with the speed, however with the other stats may work (gaining stats oughta be the zeta) as most separatists are kinda frail
    Unique- make the highest health ally taunt to avoid shooting yourself in the foot. And how does the meter swap work? Someone just gets set to 0 and he gets what they have?
  • Options
    Zombie961 wrote: »
    Basic- is it always a chance stun on Jedi or only on the double attack?
    Special 1- 150% damage health recovery seems much as he does decent damage,especially with armor ignore, almost maybe 50-75%
    Special 2- maybe add something such as defense down as well as it'd allow for more meter gain because it won't be reliant on a max of six buffs, and it'd fit in with his general defense penetration
    Leader- don't remove health steal. Way to much, even if it's a zeta it'd be pushing it. And why only make it restricted to dark side? Pointless restriction, as well as what does "50% amount of the highest stat" mean? Like if you remove 20% of Kenobi's 50K protection all his allies gain 5K protection? cause if so he's super charging his team with the speed, however with the other stats may work (gaining stats oughta be the zeta) as most separatists are kinda frail
    Unique- make the highest health ally taunt to avoid shooting yourself in the foot. And how does the meter swap work? Someone just gets set to 0 and he gets what they have?

    Basic - 50% stun chance on his second attack

    Special 2 - yeah I agree on that

    Leader - maybe you're right on the Health Steal. I restricted it to only dark side droids because it feels wrong that R2 or BB8 should have affiliation with GG under his lead. Correct on the 50% stat gain amount, the most prominent stat gains here are health, protection and speed. It may look overpowered against some Jedi like General Kenobi but GG slaughtered jedi like no big deal

    Unique - Forgot to change to healthiest ally to taunt. No, he swaps turn meter much alike Thrawns Special. Forgot to add, that ability can't happen two times in a row.


  • Options
    I really like this build, would help in countering Bariss, Kenobi, Ezra, Hermit Yoda (most powerful Jedi toons).
  • Options
    Not interesting still, If his AOE heal immunity cannot be removed till the end of the encounter that would be enough
  • Options
    Not interesting still, If his AOE heal immunity cannot be removed till the end of the encounter that would be enough

    That would be cool, but it would have to start on cooldown if it couldn't be resisted or dispelled. So in other words have it on cooldown, and reduce the cooldown by 1 if Sinister laugh applies a debuff.
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