Building Two Resistance Teams

TVF
36786 posts Member
edited December 2017
Until we get more Resistance toons, I was trying to think of a good way to build two Resistance teams for TB and TW. Right now we have eight toons. The classic build is for zFinn + Poe + RT + 2 other toons. Could we make those 2 others non-res and have two successful teams?

Team 1 - JTR Rey R2 BB8 RP
Team 2 - Finn Poe RT ? ?

So who would work best in those other two slots?

EDIT: Forgot to mention I don't have CLS or GK.
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Post edited by TVF on

Replies

  • Options
    1) JTR R2 BB8 + 2.
    2) The rest.

    Easy.
  • Options
    Right now..which lead is the best for haat,Finn or Rey and why?
  • Options
    Rey/rey/r2/bb8
    Finn/poe/rt/rp

    It doesn’t matter who is the 5th in that finn team because they won’t ever get more than 1 turn. But with the rey team you can add anybody who applies exposes really. But honesty I would go for Wampa as that 5th spot because he can hit through foresight when needed
  • TVF
    36786 posts Member
    Options
    kevsmart wrote: »
    1) JTR R2 BB8 + 2.
    2) The rest.

    Easy.

    Well ok, so still the same question but in reverse then. What +2 would work best with JTR R2 BB8?

    My reasoning for flipping it is that the JTR needs each member to inflict expose on crit, whereas Poe is the only one who can multi-expose. So it makes more sense to me to have the single multi-expose character on the three res comp rather than the five res comp. Do you disagree?
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  • Options
    All the best JTR builds so far include some duo that are not resistance, except potentially Scav Rey depending on what you are fighting. A Finn led team needs constant exposes to keep the TM rolling so you need Poe, RT, and RP with him at the very least. Someone else who exposes could possibly be used with a Finn team but they would not get the benefit of the TM gain from Finn's zeta. Poe absolutely does not go with JTR.
  • Options
    Darth Sidious works well enough with a zFinn lead
  • TVF
    36786 posts Member
    edited December 2017
    Options
    kevsmart wrote: »
    A Finn led team needs constant exposes to keep the TM rolling so you need Poe, RT, and RP with him at the very least.

    Disagree. Finn/Poe/RT sure but RP is optional, as long as you have high potency on the main three. I use BB8 + ScavRey in TB all the time and it's my best team in TB (even better than my Rebel arena team).

    Anyway, what about Hera + Lumi? Hera provides an occasional extra expose (when she gets a turn) and Lumi heals if things go bad.

    EDIT:
    Darth Sidious works well enough with a zFinn lead

    True but in TB couldn't use him. Might be good in TW though.
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  • Options
    Ok, but you're trying to use all 8 resistance and RP doesn't really need to be on a JTR team and there are better options. She fits better with the Finn team.
  • TVF
    36786 posts Member
    Options
    Why doesn't RP need to be on a JTR team? JTR team needs exposes too.
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  • kevsmart
    492 posts Member
    edited December 2017
    Options
    Not as badly as a Finn team. I'm not saying RP wouldn't work with JTR, I am saying she is more needed on the Finn team and you can put other characters with JTR.

    EDIT: As for Hera and Lumi; using Hera anywhere other than Phoenix makes a Phoenix team useless (Ezra and Chopper have uses on their own, however) but if you don't need them she could work even though she is not very good on her own. Lumi is a terrible healer. Barriss and Chirrut are pretty much the only 2 worth using for LS.
  • TVF
    36786 posts Member
    edited December 2017
    Options
    OK fine. Once again (third time now), who?

    I don't have GK or CLS yet so they're out for now.
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  • Options
    Old Ben is a good option to go with JTR, as is Chopper. B2 might even be a solid option since he has a lot of utility by himself and could really speed up BB-8 getting off ID.
  • TVF
    36786 posts Member
    edited December 2017
    Options
    Old Ben for offense down/ability block and taunt, I assume? I have him 7* for CLS eventual return but never use him.

    Chopper I also never use, although I have him almost to 7* just because I need to spend that cantina currency on something? What does he bring to the table?

    EDIT: Looked him over and he synergizes well with R2 and BB8.
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  • Options
    Right on Old Ben. He also gives you almost a second source of ID since he should be dying first.

    Chopper is there mainly for the droid synergy, but he also can taunt to protect BB-8 and can remove buffs. With BB-8 and R2 in there your droids would gain 24% TM at the start of the fight which can help get things rolling. Plus Chopper has a chance to give droid allies a couple buffs that can speed up ID.
  • TVF
    36786 posts Member
    edited December 2017
    Options
    I like that Chopper idea. Thinking this could be interesting:

    JTR BB8 R2 Rey Chopper

    Finn Poe RT RP Hera

    I like keeping Rey with JTR because she does massive damage that way. She doesn't bring much to the classic Res lineup anyway.
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  • Options
    Team 1 - JTR Rey R2 BB8 Chopper
    Team 2 - Finn Poe RT RP Mace

    "At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. This effect can't be Resisted. In Addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy."
  • kevsmart
    492 posts Member
    edited December 2017
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    Yeah you're right, Scav Rey fits better with JTR. The only problem is keeping her alive. Might work well for TB and TW against the right teams.

    For your 5th for that Finn team maybe Cassian? His grenade exposes Empire enemies (primary target only) so that could be decent in TB. Or maybe someone that can remove buffs or daze? If you need a healer on that team it has pretty much already failed, the entire point is that they don't get a turn.

    EDIT: Yeah Mace could work. He can remove buffs too, help get rid of pesky taunts.
  • TVF
    36786 posts Member
    edited December 2017
    Options
    Mace isn't bad but I think I'd rather Hera since there's no 45% chance at play on her expose, and it doesn't expire immediately. And JTR can cleanse the taunts.
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  • Options
    TVF wrote: »
    Mace isn't bad but I think I'd rather Hera since there's no 45% chance at play on her expose, and it doesn't expire immediately. And JTR can cleanse the taunts.

    Mace with Finn like Rogee said, not JTR.
  • TVF
    36786 posts Member
    Options
    Ha whoops.

    But point still stands because RT can cleanse the taunts.
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  • Options
    TVF wrote: »
    kevsmart wrote: »
    1) JTR R2 BB8 + 2.
    2) The rest.

    Easy.

    Well ok, so still the same question but in reverse then. What +2 would work best with JTR R2 BB8?

    My reasoning for flipping it is that the JTR needs each member to inflict expose on crit, whereas Poe is the only one who can multi-expose. So it makes more sense to me to have the single multi-expose character on the three res comp rather than the five res comp. Do you disagree?

    Old Ben for one.
  • Options
    If Mace never gets a chance to take a turn, then he's not helping you much more then an empty slot would.

    Though it obviously wouldn't work in TBs, you could potentially slot in zVentress or zTalzin for raids and/or TW. Since they have passives that will fill their TM as you beat down your opponents, they'll actually get to contribute every so often.
  • TVF
    36786 posts Member
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    Spyda wrote: »
    If Mace never gets a chance to take a turn, then he's not helping you much more then an empty slot would.

    I agree, which is why my original thought was a healer. They only get a turn if something goes wrong and then they heal.
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