Bounty system

Aglardae
188 posts Member
edited December 2017
It would be fun to have some kind of interactive bounty system in the game.

Let's say the Bounty Event starts. One of your strongest character is randomly selected and marked as a bounty target (EDIT: it would not be one belonging to your current Arena Squad). You have a day to setup a defense squad around this character.

Now the hunt begins. You have one day to go after marks. Players check a bounty terminal and select for potential preys and they go after other players' squads. Opponent squads and GP are shown on the terminal.

Reward could be something like this:
- Every time you defeat an opponent' squad, you get Bounty Points (according to squad level differences, see below) and at the end of the event you get a reward according to the number of Bounty Points you earned. The top master bounty hunters would get a significant reward bonus.

- Squad level difference (If your opponent squad is stronger than yours, you get a bonus reward. If your opponent squad is weaker you get less).

- Every time your squad successfully defends, your opponent loses Bounty Points (will you play it safe of be bold here?). Indeed it's not good for your reputation to lose. Bounty Point loss would be reduced if you lose the battle but the mark was killed.

Of course, like TW, you could use each of your roster's characters only once.

If you don't set up a defense squad you don't take part in the event, which allows player not to participate if they don't want to.

It would be cool.
Post edited by Aglardae on
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