Nothing is unbeatable, but here are a few concepts to pay attention to:
Teams that regenerate health/protection are more capable of taking on multiple waves. They require a stronger offensive team to beat them as they can’t be chipped away at by multiple weaker teams. Things like a Thrawn/Krennic led empire, KRU led FO, Phoenix, Nightsisters.
Unique squads are good on defense. Part of TW is judging how good of a team you need to take out an opponents squad. It’s much harder to do this against teams you never faced, and you are likely to either go in too weak and lose or go in too strong and burn a better team than you needed to.
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I was wondering this. Especially are there teams that aren't arena viable because they have no offense that works in territory wars.
I saw a suggestion of gk ob zarris Lumi and jc, 3 healers and 2 tanks but I never heard how it got on.
The goalie course to win multiple times by surviving the 5 minutes.
Teams that regenerate health/protection are more capable of taking on multiple waves. They require a stronger offensive team to beat them as they can’t be chipped away at by multiple weaker teams. Things like a Thrawn/Krennic led empire, KRU led FO, Phoenix, Nightsisters.
Unique squads are good on defense. Part of TW is judging how good of a team you need to take out an opponents squad. It’s much harder to do this against teams you never faced, and you are likely to either go in too weak and lose or go in too strong and burn a better team than you needed to.
Sounds interesting might have to give it a go
I use GK Zarris, Lumi, JC and the old Ahsoka. Ahsoka's protective maneuver counts as a heal under GK lead so everyone attacks. I also use this in TB.