I read a lot of enthusiasm about territory wars. Really, how can you like this mode? You cannot fight them calmly with your whole guild, you just have to cut a slice of your members to get some tier down and win easily, but by doing this you have to keep some of your fellas out of the rewards. Otherwise, you'll always get guilds which have only whales joining the tw and which will kill you easily. Because of this, we still have to win one: we always get 80 million+ guilds which cut their participants and roast us with shoppers only (we're 50kk). No matter which or how many teams we deploy, they will always have better teams both in defense and in attack. Is this something well-rounded?
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Here is a little of my guild (The Cartel)'s experiance.
We on on a high after 5/5 wins. We have built our success on the back of a strong defence.
TW 4 for instance was so close, we had ran out of steam on attack at the last 45 minutes, with the opponent still having 1 Fleet Sector (held on by a team with only 3 ships left) and 1 Ground Sector with 3 teams. We just could not clear it!
For that next 45 minutes we had to watch with baited breath, not only to see if our defence held out but to see if we could keep our 100% record. It was intense watching them chip away at our remaining squads. Would they break through? Would they find the surprise we had for them in the back ranks?
Nothing in the game has held our attention more than that last few minutes into the TW, nothing has had us so excited and proud both as individuals and as a guild to see our 100% record intact.
Yes! it's a chore to get people invested into it, yes I still have to nag people to sign up, But for the majority of us in the guild TW has been incredibly fun and engaging.
I think a lot of guilds have the wrong mindset, they want to set their trash teams in defence and go all out flyboy in attack. We would all love to do that. However, if TW has taught us anything in our guild it is that the object is not to clear the opponents board but to make sure they do not clear yours!
Work could be done to improve the match making for sure. Yet the guilds need to take some responsibility for this as well. We are all guilty of artificially bloating our guilds GP to increase the chance of more stars in Territory Battles, it's easy to boost your characters to level 53 and gear 6 for that best GP/Credit cost. But that's not going to help you in TW, you need substance to your squads not just deploy and forget.
Some guilds chose to use the matchmaking mechanics to their advantage, other guilds don't. It is what it is. Haven't seen a good alternative though.
There's also no way of knowing if the enemy guild is intentionally leaving members out of TW, or some of them just forgot to sign up/are too busy to participate. This makes it kinda tricky to start throwing accusations around.
A small side note, inflating GP was the way to go prior to the TW release. We had no way of knowing it would backfire later on like it so happened to do in TW.
An argument could be made that only characters >6k power should be used for matchmaking, since those are the only characters you can actually use in GW. I don't think it would make that much of a difference in the grand scheme of things though.
Only matching guilds with an equal amount of participants seems like a good idea, it won't fix everything, but can't see any downsides, haven't given it alot of thought though.
What?
I assume you mean "only characters >6k power should be used for matchmaking, since those are the only characters you can actually use in TW."
O_o edited.
Tend to agree. We know active GP is used in matchmaking but not if that is all. I would assume there is maybe something else (if nothing else to stop certain guilds repeatedly matching each other).
Matching on numbers and active GP shouldn't be too difficult and could solve a lot of issues.
The >6k only for active GP (is it definitely all GP of active participants - I don't know, will look next time) may make quite a big difference to smaller low GP guilds, bigger ones not so much.
Ha maybe it would make GW challenging again by limiting it to characters under 6k.