That's my pain too. 3 cap ships finished on abilities minus gear level additions, tarkin is half done. 3/4 7* cap ships too. Eagerly awaiting chimaera rerelease
A TON. It starts like 10 mats for an ability and then at the end it asks for 80 mats for crew ability and 60 for basic and 40 for specials/uniques.
so maybe
10+20+30+40+60+80+
10+20+30+40+60+
10+20+30+40+
10+20+30+40+
10+20+30+40
= A TON.
Edit: Turns out 700 is exactly correct as Kirito said above.
Looks like it's been answered, but yeah, hundreds for sure. Yeah, double checked the math--700.
With that in mind, you may be able to start running Chimaera before all abilities are maxed. For example, while a max gear Thrawn is best to get the most speed, and while the cooldown -1 on the ultimate will really save you in a pinch for those bad RNG/drawn out battles, if you are running the right team, most fights you won't even touch the ultimate. So you could start running it before that one gets finished. I also rarely use the basic, usually only if I have that option vs. a reinforcement, and it's just to call Advanced to finish off enemy TIE...don't know that the added offense for that is of immediate importance.
I would say the unique is the primary one. Then maybe the AoE.
Obviously get them all eventually, but it is definitely arena viable before it's maxed.
Replies
XD, that's too off dude! Btw, i dislike you (just saying :P)
It's exact 700 btw
so maybe
10+20+30+40+60+80+
10+20+30+40+60+
10+20+30+40+
10+20+30+40+
10+20+30+40
= A TON.
Edit: Turns out 700 is exactly correct as Kirito said above.
With that in mind, you may be able to start running Chimaera before all abilities are maxed. For example, while a max gear Thrawn is best to get the most speed, and while the cooldown -1 on the ultimate will really save you in a pinch for those bad RNG/drawn out battles, if you are running the right team, most fights you won't even touch the ultimate. So you could start running it before that one gets finished. I also rarely use the basic, usually only if I have that option vs. a reinforcement, and it's just to call Advanced to finish off enemy TIE...don't know that the added offense for that is of immediate importance.
I would say the unique is the primary one. Then maybe the AoE.
Obviously get them all eventually, but it is definitely arena viable before it's maxed.