So I started building specific teams for our TW.
What would be the best First Order Squad so far, with the latest additions of Sf Tie Pilot, Kru and Executioner ?
Ah I see.
I'm no FO expert
but my theoretical best FO
is
KRU lead, FOEX, FOST, zKylo, FOO
Everyone of this team has a crucial role.
KRU: Durable Tank, Stun
FOST: 2nd Tank
FOO: Fast, TM Manipulation, Cooldown Reduction
zKylo: 2nd Stun, Durable Attacker
FOEX: Buff Removal, Long run Massive Hit, Back to Back Attack, Durable Attacker
The reason I left out Phasma and two generic pilots are
1. They are all very slow.
2. They are not essential.
Phasma: Extra Advantage & Speed down -> Can be negated by buff removal/Cleanse
And we have enough advantage to keep the turnmeter gain rolling. Plus one character can only gain 1 advantage at a time. Phasma's additional advantage would be more often then not, a redundant one(Everyone already has advantage). I would prefer various buffs rolling to feed hp/prot better.
FOTP: Hard hit, but squishy, and as I said slow. Slow and squishy characters don't do much no matter how hard they can hit.
FOSFTP: Additional stun, but squishy and slow again. And we got enough stun from KRU and ZKylo
Replies
No I got nothing fixed, just looking for the perfect team out of the 8 characters
I guess, KRU (lead), Kylo, Phasma, FO TFP, FO SF TFP
Lot‘s of speed, it‘s scary
I'm no FO expert
but my theoretical best FO
is
KRU lead, FOEX, FOST, zKylo, FOO
Everyone of this team has a crucial role.
KRU: Durable Tank, Stun
FOST: 2nd Tank
FOO: Fast, TM Manipulation, Cooldown Reduction
zKylo: 2nd Stun, Durable Attacker
FOEX: Buff Removal, Long run Massive Hit, Back to Back Attack, Durable Attacker
The reason I left out Phasma and two generic pilots are
1. They are all very slow.
2. They are not essential.
Phasma: Extra Advantage & Speed down -> Can be negated by buff removal/Cleanse
And we have enough advantage to keep the turnmeter gain rolling. Plus one character can only gain 1 advantage at a time. Phasma's additional advantage would be more often then not, a redundant one(Everyone already has advantage). I would prefer various buffs rolling to feed hp/prot better.
FOTP: Hard hit, but squishy, and as I said slow. Slow and squishy characters don't do much no matter how hard they can hit.
FOSFTP: Additional stun, but squishy and slow again. And we got enough stun from KRU and ZKylo