Anyone willing to give some direction for my arena team after Phoenix? My AA has enough stars to upgrade to 6.
Would AA, Biggs, edge, Baze, and chi be a solid team even if they are low on the stars? Is Rex that much better than AA? The Baze farm will be rough considering I’m only lvl 55. But I’m just unsure what to do next. Focus is all 7 Star gear 8 for my 5 Phoenix Squad.... so what’s next once I accomplish that?
https://swgoh.gg/u/docx/collection/
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It won't solve the arena question, but will give you a solid pit team, DS team and pick up one of the better utility characters in the game.
I would not suggest farming a 2nd set of rebels strictly for arena while you're maintaining top 10 with a growing Phoenix squad. The next rebels you should be farming is Old Ben, Luke, Leia & Stormtrooper Han.
I’m assuming you’re recommeninding ben Luke Leia for the Luke’s journey - wouldn’t it be coming back way down the road or is it by the time it comes back I’ll finaly be ready for it?
"Way down the road" is relative. Considering you'd want to spend another couple weeks on Phoenix, then need an full Empire team for r2, and finally 4 addition characters for CLS, I highly doubt you'd make the next Heroe's Journey.
Nightsisters are good for arena if you have zombie and mt (gear them to max...zombie is debatable), but for territory battles, you are limited by the stars for most phases so they wont work. MT leader zeta is the mimumum you need for arena and terrirory wars and territory battles.
- wedge, biggs, thrawn, baze, chirut
Thrawn should be your fastest to fracture the opposing tank or dps. I used to use a fast ezra to dispel enemy baze as my first move, and thrawn would work better.
Rex is great with Chaze, but you really need DN and r2 to make this entry level rex team work. Then, Rex with Raid Han, r2, thrawn and GK becomes the most difficult rex team. Other than these two composition, rex lease isnt nearly as effective.
I run Rex, Han, Nihilus, Thrawn, and GK to great effect. Nihilus allows to get past troublesome JTR and Zarriss squads whereas r2 causes me to timeout or just flat out lose.
That's cool that DN can replace r2.
What i meant by other rex compositions not working is other than using some combination of DN, thrawn, chaze, gk, r2.
In my shard, everyone dropped DN when thry got GK, and I was hoping DN would be good somewhere against JTR teams.
@CleverWes do you have DN zeta, and if so, how well does it work against JTR?
I would say yes
Rex, dn, thrawn, chirut, baze
If i had started the game with that team, i would have reached the top much earlier.
I follow you now!
I actually have him double zeta'd... not that the one helps much. He's definitely a key factor for me beating JTR teams. By the time GK dies, fracture has worn off and I'm ready to annihilate JTR.
The foresights from BB8 and an unfractured JTR will sap up his force drain limiting effectiveness, though, so you want to be smart.
The zeta that applies a debuff at the start of enemy turn is the one I'm talking about. You may not see it in game, but it prevents the JTR teams reducing their cooldowns when using a special ability. That will greatly slow down ID. JTR teams stuggle more with Rex lead than they do with others, and i think your team is a great counter and could hold well on defense against them. It sucks about evasion preventing cooldown reduction though, lol.
JTR are definitely tricky