Hey all. So this is a very new team, I've only been playing for about 3.5 weeks. I just got my hera to 5* so I can get 5* mods now. In the mod challenges I am limited to HP mods (any char) or Tenacity mods (Rebels). I was quite determined to go HP, but I started wondering if Tenacity might be better?
I would be on the low on Kannan's recover HP when debuffed, but I was considering replacing him with my fresh Thrawn (5*). In all my Phoenix battles the main reason of losing would be overwhelming debuffs.
So guys and girls, keep in mind this is for a lower end team, not even 7*. Gear level is mostly tier 5/6. Can you show me the way?
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Check out the SWgoHbot for more advice on mods on any particular toon. http://www.crouchingrancor.com/discord-bot-for-swgoh-players/
I'd think Ezra(assuming you run him and not Sabine) would be the easiest to drop, as Thrawn can cover the damage lost, chopper has a reliable wipe, and his unique isn't the best.
Biggest issue with not running full Phoenix is for every member you remove, it weakens the rest of the group.
The thing with taunts is that I dont use them at all in my current position. The reason being that I fight teams that have on average 8-10k more power than me ( does not look much endgame but I sure feel it when I fight a 31k team with 22k) and last 3-4 fights I ended up having ties because I could not finish off opponent phoenix squadron due to lack of damage. And with the passive buffs I feel like chopper affects dmg more than kannan. I could be wrong, that is why I came here for advice
Thrawn and Palp sub in Phoenix squad almost like they belong there. This is because they are both tagged "support". That means they get turn meter from Ezra called assist. Also Palps "Let the hate flow" removes just a small fraction of allies health making the Phoenix squad characters gain double turn meter when using specials once Hera's unique is maxed. I actually swap out my Zeb for Palp on GW.
However be careful when facing Palp with Phoenix. Kanan and Ezra are tagged Jedi AND rebel. So they take double the damage at the end of each Palp turn. (Old Ben is the only other with this double tag of Jedi and rebel)