Royal Guard, Emperor Palptine, and Darth Vader (synergy, zetas, uniques rework ideas)

Royal Guard, Emperor Palptine, and Darth Vader (synergy, zetas, uniques rework ideas)

Royal Guard:
Unique 2 (added)
For each living empire ally royal guard gains 30% defense and 4,000 protection.
(ZETA) Emperor Palptine also gains these abilities. In addition, is Palptine is active royal guard open the encounter taunting. In addition, if Palptine takes damage royal guard taunts for one turn and gains 10% defense stacking until the end of the encounter.


Emperor Palptine:
Emperor of the Galactic Empire (leader ability)
(ZETA) empire and sith allies abilities cannot be countered

Crackling Doom (unique)
(ZETA) each time cracking Doom does damage to an enemy Palpatine gains 5% offense stacking. In addition, 5% turn meter, Darth Vader also benefits from this when Palptine crackling Doom does damage.


Darth Vader:
Unique 1: (added)
For each rebel and Jedi enemy Darth Vader does 35% more damage and 10 speed. All other enemies he gains half that amount. (ZETA) +20% damage; + 5 speed

Unique 2: (added)
Each time an empire ally or sith ally take damage Vader gains 15% of his max health stacking until the end of the encounter. In addition, gains 5% offense stacking until his next turn. Palptine also gains these abilities if active. (ZETA) +5% max health; +5% offense; 5% turn meter; and 5% max protection.

Replies

  • Options
    Royal Guard really does need synergy with Palpatine, as someone in my guild whose name I forgot said, that’s like their sole function. Should be like death trooper and krennic are
  • Options
    Anything to make royal guard better
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