Idea for FO Troopers( similar to imperial troopers)

Whats in this post

• New Characters: FO Snowtrooper, FO Heavy Trooper, FO Flamethrower
• Suggested Reworks for Phasma, FOST, FOX

FO Troopers.

The FO troopers rework gives the trooper tag to Phasma, FOST And FOE and reworks them a little. the rework keys around the advanatge buff alot. Instead of granting specific stat bonuses, this rework allows all FO members to share minimal parts of unique abilities. No basic/special ability will be reworked

PHASMA:
New Unique: Harsh Perfection: FO troopers gain 20%TM whenever they gain advanatage.

As long as Phasma is active and alive, FOTrps gain "Whenever <character> is evaded with advanatge, they regain advanatge for 2 turns.


FOST:
The Order Rentless: All FOTrps gain "Whenever <character> deals damage, they have a 50% chance to attack again as long as they have advanatge dealing 40% less damage.

FOX:
Total Order: All FOTrps gain: As long as <character> has advanatge, whenever the character in the leader slot uses a special ability, 40% chance to reduce the cooldown of all special abilities by 1.

NEW CHARACTERS

FO Snowtrooper: FO attacker

Basic: Pressurize: Deal Physical damage to target enemy and inflict healing immunity for 1 turns, which cant be dispelled. If FO Snowtrooper has advanatage, this attack cant be evaded.

Special: Snowspeeder Crossfire: Deal Physical damage to all enemies and inflcict evasion down for 2 turns. Daze the primary target for 2 turns.

Unqiue: White Death: Whenever FO Snowtrooper scores a critical hit, they gain stealth and advanatage for 2 turns. If they already have stealth, gain offense up for 2 turns. FO Snowtrooper gains 10% Evasion and 10% Accuracy while he has at least 3 buffs.

FOTrps gain "Whenever <character> evades with advanatge, they gain 20% Amour Piercing (stacking) until their next turn"


FO Heavy Trooper: FO, Attacker:

Basic: MegaBlaster: Deal Physical damage to target enemy. This attack cant be counterattacked.

Special 1: Mow Down: Deal physical damage 4 times to target enemy. Hits after the first deal 60% less damage. If target was defeated by this attack, all FO allies gain advantage. If not, inflict speed down, defense down and buff immunity for 2 turns on target enemy.

Unique: Repeating Barrage: Whenever FO Heavy Trooper is called to assist, he attacks again dealing 20% less damage and gains advantage for 2 turns. FO Heavy Trooper cannot be called to assist for more than 3 times per turn.

All FOTrps gain " Whenever <character> is called to assist with advanatage, dispell all buffs on target enemy and remove 20%TM"


FO Flamethrowers: FO Attackers.

Basic: Incinerate: Deal Physical damage and inflict 1 DoT for 2 turns. enemies defeated by this attack cannot be revived.

Special: Overheat: FO Flamethrowers gain 100%TM, advantage and offense up for 2 turns.

Unique: Afterburns: Damage over time effects cannot be cleansed while FO Flamethrowers are active. DoTs causes enemies to lose 7% of their overall HP instead of 5%.


FOTrps gain: Whenever <character> with advanatge deals damage to target enemy, they inflict a single DoT for 1 turn.

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