The mechanic for getting to your max jumps needs to be revamped. This is ridiculous, I just spent an entire lunch hour trying to jump the 7 spots I can from 25 to 18 in fleets. It never showed up... An entire lunch hour....
There is no reason one of the two things can't occur:
- The max possible jump always shows up as the right-most option and the other spots are RNG based OR
- It's a scrolling/sliding option of all possible battles from your position to the max jump. If this was the option, I can see it being daunting above 100, so maybe it kicks in at that point.
Either way, something needs to be done. It's even worse in fleet than it is in arena.
Please, this needs to be looked at as a major Quality of Life enhancement.
8
Replies
When you talk about trying to save time by allowing people to hit sim all on challenges, this is much more time consuming and frustrating.
Also, you cannot convince me that something HASN'T changed. I'm not a conspiracy theorist, but it ain't all RNGesus at the wheel now.
The button press is calling for fresh data from the server. This is a necessary step to avoid ridiculous amounts of bandwidth or handling on their end.
That's fine and understandable. Then the check should either automatically always include the highest range or systematically rotate through all possible options. The current system is mind-numbingly silly. Honestly wish they would have spent time on this rather than the "favorites" sorting.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I spent another 40 minutes after posting and still never saw it.
the only difference is actually on the client side, as memory can become a big issue, especially in the lower ranks where you have 50-a lot opponents you can attack.
And before some smart person, comes along saying "But why not just make it so only the top gets the slider" I need to say that it can be really tricky to implement, if the original coding isn't prepped for such a change, but I haven't seen their coding, so I'm just guessing
Or you could have said screw it and attacked 19, and then had the rest of your hour to attack 13/14....