100% turn meter bug?

Hello,

Fellow members of my guild and I have been having issues with mechanics that are supposed to give 100% turn meter - example CLS call to action.

When we are doing this it is granting the turn meter however opposition characters are then taking a turn between you performing this action and then taking the second turn (result of 100% turn meter gain) .

Example cls against an Emperor Palpatine team - performs call to action, gains the buff then Emperor Palpatine will go and stun everyone, the second action for cls is lost due to being stunned.

This is also an issue for my characters such as Tarkin and Vader in my experience.

Replies

  • Options
    Did he cleanse debuffs? Zeta on Palpatine lead grants bonus TM for every debuff removed, so if he gets to 100% TM as well it's a coin toss on who goes first
  • Options
    Did Emperor Palpatine also have 100% turn meter? If so, then when Luke throws on his Call to Action, there's an equal chance that someone else with 100% will go. If only Palp has 100% and Luke does it, 50-50 chance that Palp is going to get that turn. It's WAI, just RNG went against you, it happens sometimes
  • Options
    It's giving CLS 100% TM, but it does'n guarantee that youre going to take another turn immediately - if there is someone also at 100% TM he can go first. Simple example: zeta'd EP lead gives sith and empire 5%TM on enemys' buff expiration. Your CLS got to 100% TM, enemy EP was at 90% TM at the moment. Ypur CLS had 3 debuffs, you do "Call to action" during your turn => you feed enemy EP 15% TM, so he is at 100% TM. Then you gain 100% TM from call to action, bu he got there first. You end your "call to action" turn, then he takes his turn, then you from your 100% TM.

    And such examples are plenty.
  • Kyno
    32087 posts Moderator
    Options
    It's giving CLS 100% TM, but it does'n guarantee that youre going to take another turn immediately - if there is someone also at 100% TM he can go first. Simple example: zeta'd EP lead gives sith and empire 5%TM on enemys' buff expiration. Your CLS got to 100% TM, enemy EP was at 90% TM at the moment. Ypur CLS had 3 debuffs, you do "Call to action" during your turn => you feed enemy EP 15% TM, so he is at 100% TM. Then you gain 100% TM from call to action, bu he got there first. You end your "call to action" turn, then he takes his turn, then you from your 100% TM.

    And such examples are plenty.

    Close but not quite. It's RNG who goes first when multiple toons have 100%TM.

    But you are correct on how the toons got to 100%TM.
  • Options
    Simply put, all toons at 100% turn meter have a random chance to go first. It is silly but that's the way it is.
  • Options
    Kyno wrote: »
    Close but not quite. It's RNG who goes first when multiple toons have 100%TM.

    But you are correct on how the toons got to 100%TM.

    It's not always RNG AFAIK. It was, long ago, but then it got fixed. RNG is involved ONLY when 2 or more toons reach 100% TM at the same time - try RaidHan vs RaidHan. If 2 toons reach 100% TM IN THE SAME TURN - but you can tell who got there first, then they move in that order they reached 100%. It's best observed in the first turn (which ISN'T in fact first turn). Each character has "TM bar" representing graphically acctual TM numeric value. Let's say full is 1000. As the fight starts each character in round 1 "fills" it's TM according to its speed stat. Round 1 finished, nobody is at full TM, nothing happens, round 2 begins. Repeat "filling", round 2, round 3, etc. Let's now assume each team has fastest CLS, one is 260 speed, the other 263. If RNG was always involved then after round 3 one CLS would be at 780/1000 (not full), the other at 789/1000 (also not full). Then, round 4 - both of them are at full TM (both exceeded 1000). Now, if only RNG would be in play then slower CLS could go before faster CLS (after round 4 both of them are at 100% TM) - but that's not the case. 263 speed will always go before 260 (if no other TM manipulation come in play).
  • StarSon
    7525 posts Member
    Options
    Kyno wrote: »
    Close but not quite. It's RNG who goes first when multiple toons have 100%TM.

    But you are correct on how the toons got to 100%TM.

    It's not always RNG AFAIK. It was, long ago, but then it got fixed. RNG is involved ONLY when 2 or more toons reach 100% TM at the same time - try RaidHan vs RaidHan. If 2 toons reach 100% TM IN THE SAME TURN - but you can tell who got there first, then they move in that order they reached 100%. It's best observed in the first turn (which ISN'T in fact first turn). Each character has "TM bar" representing graphically acctual TM numeric value. Let's say full is 1000. As the fight starts each character in round 1 "fills" it's TM according to its speed stat. Round 1 finished, nobody is at full TM, nothing happens, round 2 begins. Repeat "filling", round 2, round 3, etc. Let's now assume each team has fastest CLS, one is 260 speed, the other 263. If RNG was always involved then after round 3 one CLS would be at 780/1000 (not full), the other at 789/1000 (also not full). Then, round 4 - both of them are at full TM (both exceeded 1000). Now, if only RNG would be in play then slower CLS could go before faster CLS (after round 4 both of them are at 100% TM) - but that's not the case. 263 speed will always go before 260 (if no other TM manipulation come in play).

    No, it's still RNG. The game does not track who gets there first. When it goes to see if someone can take a turn, it looks at all chars with 100% tm and rng's the winner.
  • Options
    But in this example, Palpatine is getting turnmeter because of call to action (debuffs expiring) so shouldn't CLS be at 100% before palapatine, she he is getting the 100% after?
    Can we rotate out the Moderators?
  • Options
    But in this example, Palpatine is getting turnmeter because of call to action (debuffs expiring) so shouldn't CLS be at 100% before palapatine, she he is getting the 100% after?

    The order in which they reach 100% does not matter. It's RNG baby.
  • Jovana_Milo
    342 posts Member
    edited March 2018
    Options
    But in this example, Palpatine is getting turnmeter because of call to action (debuffs expiring) so shouldn't CLS be at 100% before palapatine, she he is getting the 100% after?

    The order in which they reach 100% does not matter. It's RNG baby.

    Then why does the order matter for old bens taunt?

    (He taunts after fracture or buff immunity)
    Can we rotate out the Moderators?
  • StarSon
    7525 posts Member
    Options
    But in this example, Palpatine is getting turnmeter because of call to action (debuffs expiring) so shouldn't CLS be at 100% before palapatine, she he is getting the 100% after?

    The order in which they reach 100% does not matter. It's RNG baby.

    Then why does the order matter for old bens taunt?

    (He taunts after fracture or buff immunity)

    Because they're completely different mechanics?
  • Kyno
    32087 posts Moderator
    Options
    StarSon wrote: »
    Kyno wrote: »
    Close but not quite. It's RNG who goes first when multiple toons have 100%TM.

    But you are correct on how the toons got to 100%TM.

    It's not always RNG AFAIK. It was, long ago, but then it got fixed. RNG is involved ONLY when 2 or more toons reach 100% TM at the same time - try RaidHan vs RaidHan. If 2 toons reach 100% TM IN THE SAME TURN - but you can tell who got there first, then they move in that order they reached 100%. It's best observed in the first turn (which ISN'T in fact first turn). Each character has "TM bar" representing graphically acctual TM numeric value. Let's say full is 1000. As the fight starts each character in round 1 "fills" it's TM according to its speed stat. Round 1 finished, nobody is at full TM, nothing happens, round 2 begins. Repeat "filling", round 2, round 3, etc. Let's now assume each team has fastest CLS, one is 260 speed, the other 263. If RNG was always involved then after round 3 one CLS would be at 780/1000 (not full), the other at 789/1000 (also not full). Then, round 4 - both of them are at full TM (both exceeded 1000). Now, if only RNG would be in play then slower CLS could go before faster CLS (after round 4 both of them are at 100% TM) - but that's not the case. 263 speed will always go before 260 (if no other TM manipulation come in play).

    No, it's still RNG. The game does not track who gets there first. When it goes to see if someone can take a turn, it looks at all chars with 100% tm and rng's the winner.

    This.
  • Random9
    510 posts Member
    Options
    But in this example, Palpatine is getting turnmeter because of call to action (debuffs expiring) so shouldn't CLS be at 100% before palapatine, she he is getting the 100% after?

    It's all rng
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