The newest patch was supposed to add extra defense slots per territory area for guilds at the highest tier of play to allow them to "fully demonstrate the strength of their rosters". Our guild is only at 115m GP and the new calculation added 6 defense slots to each territory. This is way too much. we were never had an issue with having too many offensive forces before. if anything it was already too hard. we never see mutual full clears, and only once have we full cleared, and once have we been full cleared, and both times were a result of a drastic mismatch between ours and our opposing guilds GP. 30 Defensive slots per territory is Extreme, and has left us with such a depleted offense that we will likely not even clear our opponents first territory. This change has really deflated the hearts of our guild.
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Replies
1- they said they are looking at the data after the last change and we may see an update after they have the whole picture.
2- We have seen the brackets get wider, and the number of defensive placements may be due to the team you are facing being at a higher GP.
Except in their words BOTH teams need to be in the highest bracket for it to happen. Until they actually respond to that and the other issues, people are going to be upset about it.
I think the added defense slots are good at the highest level. (It's better to win by clearing more of the opponent than by having you both fully clear I think). But yeah, it's just overkill in sub 120m zone.