Just one Rebel Soldier can singlehandedly cause a TB stage to force you to forfeit on stage 3/4, because it wolf whistles every other turn and gains health, and your zeta'd toon can't do anything but get in an endless loop where no one wins. Thanks CG, for the broken interactions.
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Maybe they should add a suicide option to you can choose to die, as if killed by the RS, and end the TB without losing points?
that said, I personally think it's fine the way it is. It's not easy, and it's not supposed to be. It's perfectly fine that a 1v1 doesn't end in a fight that's for a team of five to tackle.
I put 5 real good darksiders together (2g11, 2g10, and an unmodded g8) and took two hits and a couple counters when I went 4/4, with plenty of platoons unfilled and lots of bonuses for the rebels, including the strafe (which didn't go off).
then I put another 5 together in the other sector and got utterly crushed.
I’ve been stuck in this loop before. Crazy as it is, you need to rely on Kylo’s basic to stick heal immunity. Every time it does, flip to his big hit, and then immediately back to basic.
Neither do I.
Platoons are more important in DSTB than LSTB. Your guild needs to adjust priorities.
If you are saying rebel strafing run is OP as heck, than I agree I did miss it.
Exactly.