Droid/Separatist Rework

TheRevanchist127
53 posts Member
edited March 2018
A location to post ideas for potential Droid/Separatist reworks/new toons.

My personal ideas are:

General Grievous
Basic: Deal Physical Damage to target enemy, inflict a Damage over Time effect for two turns, and remove 10% TM. These effects can’t be resisted. If Grievous is above 25% Health, attack again. If Grievous is above 50% Health, attack again. If Grievous is at full health, attack again.
Special 1: Deal Physical Damage to all enemies and dispel all buffs on them. This attack cannot be evaded or resisted. Cooldown 3 turns
Special 2: Inflict Healing Immunity and Buff Immunity for 2 turns on all enemies. Droid and Separatist Allies gain Offense Up and Speed Up for 2 turns. Grievous and Magnaguard gain Defense Up and recover 25% Health and Protection. Cooldown 4 turns.
Leader ability: All enemies have -30% Critical Chance and Critical Damage. Droid Allies have a 50% chance to remove 20% TM whenever they attack. Separatist allies have a 50% chance to gain 20% TM whenever they use an ability. This TM removal can’t be resisted.
Unique: Grievous has +10% Max Health and +5% Speed for each living Droid ally. Whenever Grievous takes Damage, he has a 30% chance to force an ally to taunt for him. Whenever Grievous takes Damage, Droid Allies have a 50% chance to gain 50% TM.

Magnaguard
Basic: Deal Physical Damage with a 75% chance to inflict Offense Down for 2 turns.
Special: Deal Physical Damage to all enemies and call all Droid and Separatist Allies to assist. Magnaguard gains 35% TM for each enemy that evades this attack or its assists. Cooldown 3 turns
Unique: Magnaguard has +55% Counter Chance. Magnaguard gains Speed Up at the start of his turn if he hadn’t been damaged since his previous turn. If he had Speed Up already, he gains Offense Up. If he had Offense Up, he gains Critical Chance Up. General Grievous cannot be critically hit while Magnaguard is alive.

B1 Battle Droid
Basic: Deal Physical Damage to target enemy and grant all Droid allies 10% TM.
Unique: B1 Battle Droid has a 100% chance to assist whenever a Droid ally attacks, and has a 10% chance to revive for each living Droid ally, and Galactic Republic enemy

Droideka
Basic: Deal Physical Damage to target enemy and inflict Daze for 1 turn.
Special 1: Deal Physical Damage to target enemy, dispel all buffs and debuffs on them, and inflict Stagger for 2 turns. Deal 30% more damage for each buff or debuff dispelled. Cooldown 3 turns
Special 2: Droideka gains +200% Protection Up until this ability is used again and all Droid allies recover 30% Health and Protection. Droideka gains +50% Defense (stacking) until the end of the encounter. Cooldown 5 turns.
Unique: Droideka has +50% Speed while he doesn’t have Protection Up. Droid allies have +10% Speed and Defense while Droideka is alive.

B2 just needs a natural taunt of some sort that’s linked to his TM gain on his Unique. He’s pretty much fine other wise

Replies

  • Options
    Would be intrigued to see Droideka in the game, perhaps they should put them in an event first to see how they could play out. Like the first order riot guys etc.
  • Options
    Would be intrigued to see Droideka in the game, perhaps they should put them in an event first to see how they could play out. Like the first order riot guys etc.

    That could be pretty cool. I wonder if/when we’ll get the FO Riot Control
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